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[2016-11-14. : 7:43 pm]
Vrael -- "why are SENners is everyone everywhere so judgemental?"
[2016-11-14. : 7:13 pm]
Pr0nogo -- but when it comes to ways of living your life i think that's a weird thing to be an elitist about, i've never heard someone call somebody else an intellectual elitist, it just implies that they don't stand for stupid
[2016-11-14. : 7:12 pm]
Pr0nogo -- NudeRaider
NudeRaider shouted: elitism much?
I'm of the opinion that elitism is a good thing, in as much as you find the best that a certain field of education or art or whatever and you forget the rest
[2016-11-14. : 6:51 pm]
CecilSunkure -- NudeRaider
NudeRaider shouted: why are SENners so judgemental?
liberalism
[2016-11-14. : 6:47 pm]
Corbo -- SMH guys
[2016-11-14. : 6:34 pm]
NudeRaider -- actually... forget that. You're all cool. :D
[2016-11-14. : 6:32 pm]
NudeRaider -- except jj. he's cool :8
[2016-11-14. : 6:28 pm]
NudeRaider -- elitism much?
[2016-11-14. : 6:28 pm]
NudeRaider -- why are SENners so judgemental?
[2016-11-14. : 6:02 pm]
jjf28 -- :wob:
[2016-11-14. : 6:02 pm]
jjf28 -- ok
[2016-11-14. : 6:00 pm]
Vrael -- haha that's so funny confusing me with someone else haha
[2016-11-14. : 5:54 pm]
jjf28 -- valadorn looks like vrael on a tiny screen
[2016-11-14. : 5:51 pm]
Vrael -- what's up
[2016-11-14. : 5:50 pm]
Vrael -- hi guys
[2016-11-14. : 3:58 pm]
O)FaRTy1billion[MM] -- Valadorn
Valadorn shouted: guys, how do u add Effects to the maps ? :c whenever I try to use a Sprite, it crashes the game :c
what sprites are you using? certain ones crash the game, but most should work fine
[2016-11-14. : 2:58 pm]
Pr0nogo -- Such as 💯💯💯💯💯💯💯💯💯💯💯
[2016-11-14. : 2:58 pm]
Pr0nogo -- Hey you forgot my sterling contributions to the memorable debate
[2016-11-14. : 12:43 pm]
Moose -- Lanthanide
Lanthanide shouted: CecilSunkure jesus christ
Lanthanide
Lanthanide shouted: you really are an ignorant idiot
That's basically the summary this time, there, saved you 20 minutes X^D
[2016-11-14. : 12:40 pm]
jjf28 -- pls that's always his message :wob:
[2016-11-14. : 12:39 pm]
Moose -- No, not NZ this time, the things he would say in a Cecil v KrayZee debate but not mentioning NZ.
[2016-11-14. : 12:37 pm]
jjf28 -- NZ iz best, be more like NZ, etc.
[2016-11-14. : 12:36 pm]
Moose -- Oh, and sprinkle in some Lanth to... who am I kidding, you already know who's side Lanth is on and what he said.
[2016-11-14. : 12:35 pm]
Moose -- Oh, and spending more time doing that than it would have taken to source his arguments, too, lel
[2016-11-14. : 12:33 pm]
Moose -- Then despite not sourcing any of his arguments, complaining that he's talking to a wall like he's the only one LMAO
[2016-11-14. : 12:32 pm]
jjf28 -- :lol:
[2016-11-14. : 12:31 pm]
Moose -- It's mostly KrayZee being like "how can you not be offended!!!" and Cecil like "What even should offend me?" and KrayZee like "ummmm just look it up" for like 2 hours, literally less time than it would have been for him to source anything.
[2016-11-14. : 12:30 pm]
jjf28 -- ty
[2016-11-14. : 12:30 pm]
Moose -- Oh, I can save you the trouble, none of it is.
[2016-11-14. : 12:29 pm]
jjf28 -- would be cept some of it's prolly about me and that thought is distracting :P
[2016-11-14. : 12:28 pm]
Moose -- Lucky you. :P
[2016-11-14. : 12:27 pm]
jjf28 -- I can't even read it cause I don't have my own internet yet :rip:
[2016-11-14. : 12:08 pm]
Moose -- Came back expecting ~10 pages of memes, was not disappointed
[2016-11-14. : 11:18 am]
Valadorn -- guys, how do u add Effects to the maps ? :c whenever I try to use a Sprite, it crashes the game :c
[2016-11-14. : 10:22 am]
KrayZee -- What is he going to do exactly? Visit house by house with government officials?
[2016-11-14. : 10:18 am]
Lanthanide -- he still reckons he can deport 3 million people without much hassle
[2016-11-14. : 10:18 am]
KrayZee -- And certain parts of his 'wall' plan is going to be a fence...
[2016-11-14. : 10:17 am]
KrayZee -- Trump's quotes in 60 Minutes revealed how he just duped his own supporters.
[2016-11-14. : 10:16 am]
KrayZee -- Lol
[2016-11-14. : 10:14 am]
jjf28 -- while we're at it can we address that racism implies a feeling that your own race is somehow superior and acting based on that?
[2016-11-14. : 10:14 am]
KrayZee -- Also, "Because you'd be in jail" to “I don’t want to hurt them, I don’t want to hurt them,” in regarding to Clinton.
[2016-11-14. : 10:10 am]
jjf28 -- I didn't call you ignorant, I said you considered yourself ignorant of politics [at least until recently], for which I have quotes
[2016-11-14. : 10:07 am]
KrayZee -- In 60 Minutes, Trump just said he's going to keep some parts of Obamacare. Distinct contrast to "Full repeal of Obamacare".
[2016-11-14. : 10:07 am]
jjf28 -- I called you none of these things and didn't necessarily even disagree with you.
[2016-11-14. : 10:07 am]
jjf28 -- "read Kiwi jjf and Kame in shoutbox -- calling me idiot, racist, ignorant, bigoted, privileged all because I didn't agree with their liberal/SJW opinions"
[2016-11-14. : 9:52 am]
KrayZee -- Damn
[2016-11-14. : 9:24 am]
Lanthanide -- so if you detect the player is building a 6th bunker, transfer their 5 existing bunkers to another player, destroy the remaining bunker, and transfer the bunkers back
[2016-11-14. : 9:23 am]
Lanthanide -- I don't think you can transfer buildings in progress between players
[2016-11-14. : 9:23 am]
Lanthanide -- actually there might be another approach that could work
[2016-11-14. : 9:22 am]
Lanthanide -- that is a nice approach, but doesn't work too well if you want the player to build lots of different types of buildings, or they have a way to readily gain more money
[2016-11-14. : 9:22 am]
Lanthanide -- OR, give the player a fixed amount of money, and no way to get more, and make the buildings an exact multiple of that money
[2016-11-14. : 9:21 am]
Lanthanide -- the short answer to your question is yes, it is possible, but to do so you need to use triggers
[2016-11-14. : 9:20 am]
Lanthanide -- Lanthanide
Lanthanide shouted: unfortuantely the generate "kill 1 unit of type x" trigger will pick units from left to right on the field
unfortunately the generic*
[2016-11-14. : 9:20 am]
Lanthanide -- then your experience will be sub-optimal; eg when they attempt the build the 6th one it will be difficult to location that precise bunker to destroy it
[2016-11-14. : 9:19 am]
Lanthanide -- if however you allow the player to have at least 2 SCVs, and don't place limits on where they can build bunkers
[2016-11-14. : 9:19 am]
Lanthanide -- and track that with a location, then when you detect a 6th bunker is in progress, you can destroy the bunker at the SCV's location - which will be the one it has just started building
[2016-11-14. : 9:19 am]
Lanthanide -- the other approach if you can't easily limit where bunkers can be built, is to limit the player to 1 SCV
[2016-11-14. : 9:18 am]
Lanthanide -- with appropriate locations set up, you can detect that the 6th bunker is being built in location Y, and destroy that bunker only, without affecting the other 5
[2016-11-14. : 9:18 am]
Lanthanide -- and the best solution requires you to limit where the player can build there bunkers, eg make it so there are only limited positions that they can build bunkers in
[2016-11-14. : 9:17 am]
Lanthanide -- it's possible to work around this, but it requires more work on your part
[2016-11-14. : 9:17 am]
Lanthanide -- so if the player builds 5 bunkers in a straight line from L to R, when they start the 6th one, the 1st one in the line will be destroyed
[2016-11-14. : 9:17 am]
Lanthanide -- unfortuantely the generate "kill 1 unit of type x" trigger will pick units from left to right on the field
[2016-11-14. : 9:17 am]
Lanthanide -- the problem is knowing which bunker to destroy - ideally you want to destroy the newest one they just started building
[2016-11-14. : 9:16 am]
Lanthanide -- when they start building the 6th bunker, you can detect that and destroy a bunker
[2016-11-14. : 9:16 am]
Lanthanide -- one problem you have is how you go about limiting them to 5 bunkers
[2016-11-14. : 9:16 am]
Lanthanide -- yes
[2016-11-14. : 9:14 am]
Valadorn -- Guys, is it possible to make it like, the player can build for example only 5 Bunkers ? and things like that ? to limit the building numbers ?

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