Members in Shoutbox
None.

Shoutbox Search
Search for:


Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper
/me > Marks as action

Shoutbox Information
Moderators may delete any and all shouts at will.
Global Shoutbox
Please log in to shout.
Pages: < 1 « 1129 1130 1131 1132 11333571 >

[2016-12-27. : 9:21 am]
IskatuMesk -- there are plenty of devs who want that but are discouraged by the middleware-driven market
[2016-12-27. : 9:21 am]
IskatuMesk -- that's the ideal outcome
[2016-12-27. : 9:20 am]
IskatuMesk -- yup
[2016-12-27. : 9:20 am]
Pr0nogo -- so the ideal outcome in your opinion is that very few devs/players remain, and it turns into elitism where only quality products are supported (and since there are so few consumers you won't get far without appealing to them through having your game be quality)
[2016-12-27. : 9:20 am]
IskatuMesk -- we'll see
[2016-12-27. : 9:20 am]
IskatuMesk -- but I don't think it will catch on the west as much
[2016-12-27. : 9:20 am]
IskatuMesk -- they're trying to tap both with the Switch
[2016-12-27. : 9:20 am]
IskatuMesk -- you can kinda see Nintendo is thinking this very same thing
[2016-12-27. : 9:18 am]
IskatuMesk -- small private developers like toadyone as an example, kojima, etc
[2016-12-27. : 9:18 am]
IskatuMesk -- sure, you don't need to invest $100 and sell millions of copies to have a good game
[2016-12-27. : 9:18 am]
Pr0nogo -- like who would make games for us
[2016-12-27. : 9:18 am]
Pr0nogo -- but will the remaining playerbase even be a worthwhile demographic?
[2016-12-27. : 9:18 am]
IskatuMesk -- kind of like arcades
[2016-12-27. : 9:18 am]
IskatuMesk -- that would be the best possible outcome
[2016-12-27. : 9:17 am]
IskatuMesk -- is all the shitty devs move to mobile on their little casual island and only people serious about games remain
[2016-12-27. : 9:17 am]
IskatuMesk -- well that's what we hope what happens
[2016-12-27. : 9:17 am]
Pr0nogo -- even if it kills the console market what's stopping the big publishers and developers that propagate the shitty market from moving over to mobile themselves
[2016-12-27. : 9:17 am]
IskatuMesk -- once the major devs realize you can spend $10 less and have a phone game filled with even more microtransactions it will tilt
[2016-12-27. : 9:16 am]
IskatuMesk -- it's already sort of happening - steam is now host to a large number of mobile phone ports and they're all shit
[2016-12-27. : 9:16 am]
IskatuMesk -- basically what we think has a good chance of happening is the west makes a big shift to mobile because every kid has to have a phone, and this could easily kill the pc/console market
[2016-12-27. : 9:16 am]
IskatuMesk -- mobile
[2016-12-27. : 9:15 am]
IskatuMesk -- but so long as you have trash tier sites like reddit and their echo chamber upvote instant gratification circlejerks you won't see a real crash for a while. What is/has happened is devs with self respect just move on
[2016-12-27. : 9:15 am]
Pr0nogo -- because a paradigm shift has to happen in order for the masses to stop playing themselves
[2016-12-27. : 9:15 am]
Pr0nogo -- so how do you think the trend will develop
[2016-12-27. : 9:15 am]
IskatuMesk -- I have noticed more and more people being receptive to critique now though, I think some people are too quick to critique things that they aren't educated in but the mindset is slowly becoming less and less forgiving
[2016-12-27. : 9:14 am]
IskatuMesk -- most people don't even see the biggest glaring bugs and laziness straight up in their face much less the overarching sterility of the last 15 years
[2016-12-27. : 9:13 am]
IskatuMesk -- but that really won't happen easily, the market is quite safe and secure because ignorance is a religion in the west
[2016-12-27. : 9:13 am]
IskatuMesk -- the main thing that needs to happen is the mainstream needs to realize they're getting played by shill sites like metacritic
[2016-12-27. : 9:12 am]
Pr0nogo -- yeah capcom and nintendo moving away from consoles is pretty big
[2016-12-27. : 9:12 am]
Pr0nogo -- i was surprised the no man's sky shit got swept under the rug like it did, seemed like the bullshot argument was gaining traction, especially in places like britain
[2016-12-27. : 9:12 am]
IskatuMesk -- so some devs are just flat out not localizing anymore
[2016-12-27. : 9:12 am]
IskatuMesk -- and people are starting to get really sick of the west and its sjw shit
[2016-12-27. : 9:11 am]
IskatuMesk -- in japan it's already kind of happening in some ways because all the big devs are jumping ship from the chains of restrictive publishers and moving to mobile
[2016-12-27. : 9:11 am]
IskatuMesk -- I think it's going to come eventually, not for a while, but eventually
[2016-12-27. : 9:11 am]
IskatuMesk -- but I didn't have any issue
[2016-12-27. : 9:11 am]
Pr0nogo -- how relevant is your prediction of a market crash at this point
[2016-12-27. : 9:11 am]
IskatuMesk -- there is lots of third party stuff for it that gives it ui stuff
[2016-12-27. : 9:10 am]
Sie_Sayoka -- i wish df had a ui
[2016-12-27. : 9:10 am]
IskatuMesk -- dwarf fortress
[2016-12-27. : 9:10 am]
Pr0nogo -- has he made anything worthwhile
[2016-12-27. : 9:09 am]
IskatuMesk -- he has one guy that helps him afaik but it's mostly his work
[2016-12-27. : 9:09 am]
IskatuMesk -- toadyone is a real indie dev
[2016-12-27. : 9:09 am]
IskatuMesk -- you don't even constitute as a developer
[2016-12-27. : 9:09 am]
IskatuMesk -- using third party assets, third party engines, and a central publisher like steam all exclude you from "indie"
[2016-12-27. : 9:08 am]
IskatuMesk -- 99% of indie devs aren't even indie
[2016-12-27. : 9:08 am]
IskatuMesk -- indie is a meme
[2016-12-27. : 9:08 am]
Pr0nogo -- and most indie devs don't know which way is up when it comes to design
[2016-12-27. : 9:08 am]
Pr0nogo -- yeah i understand that most triple a devs aren't encouraged to
[2016-12-27. : 9:08 am]
IskatuMesk -- and leads never do something that isn't mandatory
[2016-12-27. : 9:07 am]
IskatuMesk -- they could but they aren't encouraged to
[2016-12-27. : 9:07 am]
Pr0nogo -- and by can i mean realistically it's a possibility
[2016-12-27. : 9:07 am]
Pr0nogo -- developers can make acceptable-to-good content within games, so it stands to reason that they could also make acceptable-to-good games
[2016-12-27. : 9:07 am]
IskatuMesk -- pity they never did that again
[2016-12-27. : 9:07 am]
IskatuMesk -- which is why it turned out really well
[2016-12-27. : 9:07 am]
IskatuMesk -- aparentyly the localization team hired a bunch of radio actors
[2016-12-27. : 9:07 am]
IskatuMesk -- yeah the voice acting is weirdapparent
[2016-12-27. : 9:06 am]
Pr0nogo -- same with the voice acting
[2016-12-27. : 9:06 am]
Pr0nogo -- or ranged from acceptable to good
[2016-12-27. : 9:06 am]
Pr0nogo -- like i think back to when you talked about how some of the art in demons souls (icons iirc) were serviceable
[2016-12-27. : 9:06 am]
IskatuMesk -- the only way to make good content is to abandon trying to please everyone and stick to niche markets like arcades in japan
[2016-12-27. : 9:06 am]
IskatuMesk -- I tackled that subject in large part in many reviews though
[2016-12-27. : 9:05 am]
Pr0nogo -- maybe im not explaining myself well enough
[2016-12-27. : 9:05 am]
Pr0nogo -- and by realistic i mean obviously adhering to the consumerist market
[2016-12-27. : 9:05 am]
IskatuMesk -- pretty sure everyone knows what the necessary sacrifices are - quality, dignity, self-respect, etc
[2016-12-27. : 9:05 am]
Pr0nogo -- like a realistic outlook on how modern developers could make worthwhile content
[2016-12-27. : 9:05 am]
Pr0nogo -- well would you consider discussing a topic like the necessary sacrifices you have to make in the current industry if you want to create a game that has some value and some profitability
[2016-12-27. : 9:04 am]
IskatuMesk -- there's nothing interesting ever happening in the games industry, just the same hacks puking up the same asinine junk
[2016-12-27. : 9:04 am]
Pr0nogo -- you'd probably need new subject material (you already referenced that) or just new people to podcast with
[2016-12-27. : 9:04 am]
IskatuMesk -- that's the question that keeps it from really going lol
[2016-12-27. : 9:03 am]
Pr0nogo -- what would you even want to talk about in a podcast form at this point

Pages: < 1 « 1129 1130 1131 1132 11333571 >


Members Online: Moose