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[2016-12-27. : 9:21 am] IskatuMesk -- there are plenty of devs who want that but are discouraged by the middleware-driven market[2016-12-27. : 9:20 am] Pr0nogo -- so the ideal outcome in your opinion is that very few devs/players remain, and it turns into elitism where only quality products are supported (and since there are so few consumers you won't get far without appealing to them through having your game be quality)[2016-12-27. : 9:18 am] IskatuMesk -- small private developers like toadyone as an example, kojima, etc[2016-12-27. : 9:18 am] IskatuMesk -- sure, you don't need to invest $100 and sell millions of copies to have a good game[2016-12-27. : 9:18 am] Pr0nogo -- but will the remaining playerbase even be a worthwhile demographic?[2016-12-27. : 9:17 am] IskatuMesk -- is all the shitty devs move to mobile on their little casual island and only people serious about games remain[2016-12-27. : 9:17 am] Pr0nogo -- even if it kills the console market what's stopping the big publishers and developers that propagate the shitty market from moving over to mobile themselves[2016-12-27. : 9:17 am] IskatuMesk -- once the major devs realize you can spend $10 less and have a phone game filled with even more microtransactions it will tilt[2016-12-27. : 9:16 am] IskatuMesk -- it's already sort of happening - steam is now host to a large number of mobile phone ports and they're all shit[2016-12-27. : 9:16 am] IskatuMesk -- basically what we think has a good chance of happening is the west makes a big shift to mobile because every kid has to have a phone, and this could easily kill the pc/console market[2016-12-27. : 9:15 am] IskatuMesk -- but so long as you have trash tier sites like reddit and their echo chamber upvote instant gratification circlejerks you won't see a real crash for a while. What is/has happened is devs with self respect just move on[2016-12-27. : 9:15 am] Pr0nogo -- because a paradigm shift has to happen in order for the masses to stop playing themselves[2016-12-27. : 9:15 am] IskatuMesk -- I have noticed more and more people being receptive to critique now though, I think some people are too quick to critique things that they aren't educated in but the mindset is slowly becoming less and less forgiving[2016-12-27. : 9:14 am] IskatuMesk -- most people don't even see the biggest glaring bugs and laziness straight up in their face much less the overarching sterility of the last 15 years[2016-12-27. : 9:13 am] IskatuMesk -- but that really won't happen easily, the market is quite safe and secure because ignorance is a religion in the west[2016-12-27. : 9:13 am] IskatuMesk -- the main thing that needs to happen is the mainstream needs to realize they're getting played by shill sites like metacritic[2016-12-27. : 9:12 am] Pr0nogo -- i was surprised the no man's sky shit got swept under the rug like it did, seemed like the bullshot argument was gaining traction, especially in places like britain[2016-12-27. : 9:12 am] IskatuMesk -- and people are starting to get really sick of the west and its sjw shit[2016-12-27. : 9:11 am] IskatuMesk -- in japan it's already kind of happening in some ways because all the big devs are jumping ship from the chains of restrictive publishers and moving to mobile[2016-12-27. : 9:11 am] IskatuMesk -- I think it's going to come eventually, not for a while, but eventually[2016-12-27. : 9:11 am] IskatuMesk -- there is lots of third party stuff for it that gives it ui stuff[2016-12-27. : 9:09 am] IskatuMesk -- using third party assets, third party engines, and a central publisher like steam all exclude you from "indie"[2016-12-27. : 9:08 am] Pr0nogo -- and most indie devs don't know which way is up when it comes to design[2016-12-27. : 9:07 am] Pr0nogo -- developers can make acceptable-to-good content within games, so it stands to reason that they could also make acceptable-to-good games[2016-12-27. : 9:06 am] Pr0nogo -- like i think back to when you talked about how some of the art in demons souls (icons iirc) were serviceable[2016-12-27. : 9:06 am] IskatuMesk -- the only way to make good content is to abandon trying to please everyone and stick to niche markets like arcades in japan[2016-12-27. : 9:05 am] Pr0nogo -- and by realistic i mean obviously adhering to the consumerist market[2016-12-27. : 9:05 am] IskatuMesk -- pretty sure everyone knows what the necessary sacrifices are - quality, dignity, self-respect, etc[2016-12-27. : 9:05 am] Pr0nogo -- like a realistic outlook on how modern developers could make worthwhile content[2016-12-27. : 9:05 am] Pr0nogo -- well would you consider discussing a topic like the necessary sacrifices you have to make in the current industry if you want to create a game that has some value and some profitability[2016-12-27. : 9:04 am] IskatuMesk -- there's nothing interesting ever happening in the games industry, just the same hacks puking up the same asinine junk[2016-12-27. : 9:04 am] Pr0nogo -- you'd probably need new subject material (you already referenced that) or just new people to podcast with[2016-12-27. : 9:03 am] Pr0nogo -- what would you even want to talk about in a podcast form at this point |
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