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[2017-1-19. : 6:33 am] NudeRaider -- Sie_SayokaSie_Sayoka shouted: thanks also what is this image 5000 limit not sure what exactly, but short answer: Everything. I'm assuming this includes terrain tiles, maybe even the menu parts. Everything that's a prerendered image.[2017-1-19. : 6:33 am] Lanthanide -- every cycle of creep death, which lasts some length of time, it will kill a spot of creep that has less than 4 neighboring tiles of creep, and then another with less than 3 neighboring tiles of creep[2017-1-19. : 6:33 am] Lanthanide -- I vaguely remember that the way the creep dies is sort of like the conway's game of life[2017-1-19. : 6:32 am] Sie_Sayoka -- so it just needs to be walkable that doesnt use null what method would be the best to use?[2017-1-19. : 6:29 am] Lanthanide -- and yes, they ramp the price up for everything because of the event[2017-1-19. : 6:28 am] Lanthanide -- FaRTy1billionFaRTy1billion shouted: Lanthanide is everything so epensive because of the eclipse? all of this sounds so expensive xD that's for a ready-pitched tent, sleeping bag and other stuff. just a camp site is $75, but I won't have a tent etc[2017-1-19. : 6:00 am] Sie_Sayoka -- and it would depend on what state the workers are in but i havent tested it[2017-1-19. : 5:28 am] O)FaRTy1billion[MM] -- I know when you build an addon it will displace the units under it, but I dunno if creating them wtih triggers does that[2017-1-19. : 4:51 am] O)FaRTy1billion[MM] -- Sie_SayokaSie_Sayoka shouted: he does something weird by using powerups to push the units 2 tiles away powerups don't check collision when they are created, so they will displace units standing on them[2017-1-19. : 4:50 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: hey sie do you know the building stack track? I've never tried with units but can't imagine why it wouldn't work units do it different. buildings it's because it just flags the tile as occupied or open[2017-1-19. : 4:49 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: units don't have sprites, units have flingys no, units are flingies![]() [2017-1-19. : 3:40 am] KrayZee -- A Historic Tradition: President Obama Has Been Added To The White House Portrait Of Every Former President Sitting Together In A Sauna[2017-1-19. : 3:36 am] KrayZee -- First Lady FTW: Thousands Of Children Who Participated In Michelle Obama’s Fitness Initiatives Are Now Uncontrollably Strong[2017-1-19. : 2:09 am] Sie_Sayoka -- ideally id like the units to stack and attack which i can do using null tiles but for shorter ranged units like lings id have to use either sprites or some other system[2017-1-19. : 2:08 am] jjf28 -- jjf28jjf28 shouted: if all else fails you can stack the good on' fashion way: https://youtu.be/OWLBDf-2omY?t=6m46s (GoT spoilers)[2017-1-19. : 2:08 am] jjf28 -- Sie_SayokaSie_Sayoka shouted: so create>remove>move and it will stack units? I think so,it's been years tbh[2017-1-19. : 2:07 am] jjf28 -- if all else fails you can stack the good on' fashion way: https://youtu.be/OWLBDf-2omY?t=6m46s[2017-1-19. : 2:04 am] jjf28 -- Sie_SayokaSie_Sayoka shouted: hmm doesnt the building stack work only because the ground of the buildings are 'marked'? dunno[2017-1-19. : 2:04 am] Sie_Sayoka -- hmm doesnt the building stack work only because the ground of the buildings are 'marked'?[2017-1-19. : 2:02 am] jjf28 -- basically after remove unit at loc, move unit ignores bounds and places stuff at the center of the location[2017-1-19. : 2:02 am] Sie_Sayoka -- he does something weird by using powerups to push the units 2 tiles away[2017-1-19. : 2:01 am] jjf28 -- remove unit at location, then you can use move unit to stack however much you want there[2017-1-19. : 2:01 am] Sie_Sayoka -- the issue would be having units stacked in the first place and i dont think that map uses it[2017-1-19. : 2:00 am] jjf28 -- hey sie do you know the building stack track? I've never tried with units but can't imagine why it wouldn't work[2017-1-19. : 1:58 am] Sie_Sayoka -- also do you know how this guy stacked his units in method 5? http://www.staredit.net/topic/17175/[2017-1-19. : 1:53 am] O)FaRTy1billion[MM] -- If you've ever used datedit, it shows all the images and sprites[2017-1-19. : 1:46 am] O)FaRTy1billion[MM] -- Creep are tiles. The creep edges I'm not sure, I think they are their own thing[2017-1-19. : 1:46 am] O)FaRTy1billion[MM] -- Also, tanks and goliaths count as two units, and thus at least 2 sprites[2017-1-19. : 1:45 am] O)FaRTy1billion[MM] -- Like a unit's main graphic is one image and it's shadow is another[2017-1-19. : 1:45 am] O)FaRTy1billion[MM] -- Sie_SayokaSie_Sayoka shouted: thanks also what is this image 5000 limit units have spirits which are composed of images[2017-1-19. : 1:43 am] O)FaRTy1billion[MM] -- Mini Moose 2707Mini Moose 2707 shouted: Ya, reversible standard tbh, because everyone was like fuk only 50/50 chance of plugging in regular USB LMAO only if you're bad. Should be like a 98/2 chance, and the 2 is those garbage non-standard ones[2017-1-19. : 1:38 am] KrayZee -- Mini Moose 2707Mini Moose 2707 shouted: Too late, already taking it personal and mad AF. KrayZeeKrayZee shouted: Yep. [2017-1-19. : 1:17 am] Corbo -- Really dont take ir personally though, I miss talking to farty on steam too D: |
Ultraviolet, WytseHoekstra661