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Pages: < 1 « 1077 1078 1079 1080 1081 … 3578 >

[2017-1-19. : 6:33 am]
NudeRaider -- Sie_Sayoka
Sie_Sayoka shouted: thanks also what is this image 5000 limit
not sure what exactly, but short answer: Everything. I'm assuming this includes terrain tiles, maybe even the menu parts. Everything that's a prerendered image.
[2017-1-19. : 6:33 am]
Lanthanide -- every cycle of creep death, which lasts some length of time, it will kill a spot of creep that has less than 4 neighboring tiles of creep, and then another with less than 3 neighboring tiles of creep
[2017-1-19. : 6:33 am]
Lanthanide -- I vaguely remember that the way the creep dies is sort of like the conway's game of life
[2017-1-19. : 6:32 am]
Sie_Sayoka -- so it just needs to be walkable that doesnt use null what method would be the best to use?
[2017-1-19. : 6:31 am]
Sie_Sayoka -- it doesnt need to be built on i just need it to stay there
[2017-1-19. : 6:31 am]
Sie_Sayoka -- i wanted to use some creep for the ground in a sewer blend
[2017-1-19. : 6:29 am]
Lanthanide -- I probably can't remember anything of help for you, but shoot
[2017-1-19. : 6:29 am]
Lanthanide -- a long time ago
[2017-1-19. : 6:29 am]
Sie_Sayoka -- lanthanide u did some testing with perma creep?
[2017-1-19. : 6:29 am]
Lanthanide -- and yes, they ramp the price up for everything because of the event
[2017-1-19. : 6:28 am]
Lanthanide -- FaRTy1billion
FaRTy1billion shouted: Lanthanide is everything so epensive because of the eclipse? all of this sounds so expensive xD
that's for a ready-pitched tent, sleeping bag and other stuff. just a camp site is $75, but I won't have a tent etc
[2017-1-19. : 6:23 am]
KrayZee -- ¯\_(ツ)_/¯
[2017-1-19. : 6:14 am]
KrayZee -- This new presidency, the entire cabinet will be like '\_(ツ)_/¯
[2017-1-19. : 6:00 am]
Sie_Sayoka -- and it would depend on what state the workers are in but i havent tested it
[2017-1-19. : 5:59 am]
Sie_Sayoka -- the addon will work by creating it with triggers
[2017-1-19. : 5:48 am]
Pr0nogo -- Does creating powerups on workers displace units?
[2017-1-19. : 5:28 am]
O)FaRTy1billion[MM] -- I know when you build an addon it will displace the units under it, but I dunno if creating them wtih triggers does that
[2017-1-19. : 5:12 am]
Sie_Sayoka -- yea i think machine shop has the same properties are powerups
[2017-1-19. : 4:51 am]
O)FaRTy1billion[MM] -- I've used that before to buffer cloaked units
[2017-1-19. : 4:51 am]
O)FaRTy1billion[MM] -- Sie_Sayoka
Sie_Sayoka shouted: he does something weird by using powerups to push the units 2 tiles away
powerups don't check collision when they are created, so they will displace units standing on them
[2017-1-19. : 4:50 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: hey sie do you know the building stack track? I've never tried with units but can't imagine why it wouldn't work
units do it different. buildings it's because it just flags the tile as occupied or open
[2017-1-19. : 4:49 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: units don't have sprites, units have flingys :P
no, units are flingies
[2017-1-19. : 4:48 am]
Pr0nogo -- it's cumming...
[2017-1-19. : 3:48 am]
LoveLess -- exPLOSION
[2017-1-19. : 3:35 am]
jjf28 -- https://youtu.be/ZiG78UZ5Mho
[2017-1-19. : 3:32 am]
Pr0nogo -- kisses
[2017-1-19. : 3:15 am]
jjf28 -- let love conquer your mind
[2017-1-19. : 2:27 am]
Sie_Sayoka -- but i found out how to stack them in that korean map
[2017-1-19. : 2:27 am]
Sie_Sayoka -- ok well i couldnt get your method to work
[2017-1-19. : 2:09 am]
Sie_Sayoka -- ideally id like the units to stack and attack which i can do using null tiles but for shorter ranged units like lings id have to use either sprites or some other system
[2017-1-19. : 2:08 am]
Sie_Sayoka -- alright thanks ill test it out
[2017-1-19. : 2:08 am]
jjf28 -- jjf28
jjf28 shouted: if all else fails you can stack the good on' fashion way: https://youtu.be/OWLBDf-2omY?t=6m46s
(GoT spoilers)
[2017-1-19. : 2:08 am]
jjf28 -- Sie_Sayoka
Sie_Sayoka shouted: so create>remove>move and it will stack units?
I think so,it's been years tbh
[2017-1-19. : 2:07 am]
jjf28 -- if all else fails you can stack the good on' fashion way: https://youtu.be/OWLBDf-2omY?t=6m46s
[2017-1-19. : 2:07 am]
Sie_Sayoka -- so create>remove>move and it will stack units?
[2017-1-19. : 2:04 am]
jjf28 -- Sie_Sayoka
Sie_Sayoka shouted: hmm doesnt the building stack work only because the ground of the buildings are 'marked'?
dunno
[2017-1-19. : 2:04 am]
Sie_Sayoka -- hmm doesnt the building stack work only because the ground of the buildings are 'marked'?
[2017-1-19. : 2:02 am]
Sie_Sayoka -- then when they reach those tiles they just stack
[2017-1-19. : 2:02 am]
jjf28 -- basically after remove unit at loc, move unit ignores bounds and places stuff at the center of the location
[2017-1-19. : 2:02 am]
Sie_Sayoka -- he does something weird by using powerups to push the units 2 tiles away
[2017-1-19. : 2:01 am]
jjf28 -- remove unit at location, then you can use move unit to stack however much you want there
[2017-1-19. : 2:01 am]
Sie_Sayoka -- the issue would be having units stacked in the first place and i dont think that map uses it
[2017-1-19. : 2:01 am]
Sie_Sayoka -- remove a building when you have a bunch stacked?
[2017-1-19. : 2:00 am]
jjf28 -- hey sie do you know the building stack track? I've never tried with units but can't imagine why it wouldn't work
[2017-1-19. : 1:58 am]
jjf28 -- units don't have sprites, units have flingys :P
[2017-1-19. : 1:58 am]
Sie_Sayoka -- also do you know how this guy stacked his units in method 5? http://www.staredit.net/topic/17175/
[2017-1-19. : 1:53 am]
O)FaRTy1billion[MM] -- If you've ever used datedit, it shows all the images and sprites
[2017-1-19. : 1:49 am]
Sie_Sayoka -- thanks fartman
[2017-1-19. : 1:46 am]
O)FaRTy1billion[MM] -- Creep are tiles. The creep edges I'm not sure, I think they are their own thing
[2017-1-19. : 1:46 am]
O)FaRTy1billion[MM] -- Also, tanks and goliaths count as two units, and thus at least 2 sprites
[2017-1-19. : 1:46 am]
Sie_Sayoka -- what is creep considered?
[2017-1-19. : 1:45 am]
Sie_Sayoka -- interesting
[2017-1-19. : 1:45 am]
O)FaRTy1billion[MM] -- Like a unit's main graphic is one image and it's shadow is another
[2017-1-19. : 1:45 am]
O)FaRTy1billion[MM] -- Sie_Sayoka
Sie_Sayoka shouted: thanks also what is this image 5000 limit
units have spirits which are composed of images
[2017-1-19. : 1:43 am]
O)FaRTy1billion[MM] -- Mini Moose 2707
Mini Moose 2707 shouted: Ya, reversible standard tbh, because everyone was like fuk only 50/50 chance of plugging in regular USB LMAO
only if you're bad. Should be like a 98/2 chance, and the 2 is those garbage non-standard ones
[2017-1-19. : 1:38 am]
KrayZee -- Mini Moose 2707
Mini Moose 2707 shouted: Too late, already taking it personal and mad AF.
KrayZee
KrayZee shouted: Yep.
[2017-1-19. : 1:23 am]
Moose -- Too late, already taking it personal and mad AF.
[2017-1-19. : 1:17 am]
Corbo -- It personal*
[2017-1-19. : 1:17 am]
Corbo -- Really dont take ir personally though, I miss talking to farty on steam too D:
[2017-1-19. : 1:16 am]
Corbo -- Pr0nogo
Pr0nogo shouted: wow rude
do you feel used? XD
[2017-1-19. : 1:16 am]
Corbo -- I hardly even have time to get on SEN atm
[2017-1-19. : 1:16 am]
Pr0nogo -- wow rude
[2017-1-19. : 1:16 am]
Corbo -- Its more of a once every now and then thing xD
[2017-1-19. : 1:15 am]
Corbo -- Oh that's ok
[2017-1-19. : 1:14 am]
Pr0nogo -- i'll be out walking so probably won't check steam
[2017-1-19. : 1:14 am]
Pr0nogo -- if you still want to chat hit me up on discord
[2017-1-19. : 1:10 am]
Corbo -- You should at least be able to figure out what format they are.

Pages: < 1 « 1077 1078 1079 1080 1081 … 3578 >


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