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Pages: < 1 « 1055 1056 1057 1058 1059 … 3578 >

[2017-1-27. : 9:25 pm]
Vrael -- turn your clocks back
[2017-1-27. : 6:58 pm]
O)FaRTy1billion[MM] -- er, eud
[2017-1-27. : 6:58 pm]
O)FaRTy1billion[MM] -- you just need to know the proper order state, which is in the same byte
[2017-1-27. : 6:57 pm]
O)FaRTy1billion[MM] -- I was playing with EUDs. It's pretty easy to detect a unit's orders
[2017-1-27. : 6:54 pm]
Corbo -- pro mapper imo
[2017-1-27. : 6:51 pm]
O)FaRTy1billion[MM] -- oh, right, there is a civilian and if you target it to attack it you lose. A very novel and ingenious concept. xD
[2017-1-27. : 6:49 pm]
O)FaRTy1billion[MM] -- I made a map recently and I don't remember what it was or does
[2017-1-27. : 6:48 pm]
O)FaRTy1billion[MM] -- I like maps
[2017-1-27. : 6:48 pm]
Corbo -- I feel like I wasted so much time when I was a mapper now xD
[2017-1-27. : 6:47 pm]
O)FaRTy1billion[MM] -- because they use the scout sprite and iscript
[2017-1-27. : 6:47 pm]
O)FaRTy1billion[MM] -- ya
[2017-1-27. : 6:46 pm]
Corbo -- ...that's it?
[2017-1-27. : 6:46 pm]
O)FaRTy1billion[MM] -- Corbo
Corbo shouted: Why's that?
they call "Built", which doesn't exist, so you see a bunch of errors and a rocksprite
[2017-1-27. : 6:45 pm]
O)FaRTy1billion[MM] -- I should make this report when an invalid frame is displayed
[2017-1-27. : 6:45 pm]
Corbo -- Why's that?
[2017-1-27. : 6:45 pm]
O)FaRTy1billion[MM] -- lol, this shows why unused units crash
[2017-1-27. : 6:45 pm]
Corbo -- So everyone's just going all around the map trying to mine air xD
[2017-1-27. : 6:45 pm]
Corbo -- and have a back story like "SCVs gather their resources from the air"
[2017-1-27. : 6:44 pm]
Corbo -- So let's make units cost like 5 minerals
[2017-1-27. : 6:44 pm]
Corbo -- and have like 1 mineral each
[2017-1-27. : 6:44 pm]
Corbo -- and let's spawn them all over the map
[2017-1-27. : 6:44 pm]
Corbo -- hey let's make a mod where mineral fields are nothing, like graphically
[2017-1-27. : 6:44 pm]
O)FaRTy1billion[MM] -- not always
[2017-1-27. : 6:43 pm]
Corbo -- FaRTy1billion
FaRTy1billion shouted: isable does it too, but in SC it crashes when the mineral shrinks all the way
:O
[2017-1-27. : 6:43 pm]
Corbo -- disable loops all frames
[2017-1-27. : 6:43 pm]
O)FaRTy1billion[MM] -- isable does it too, but in SC it crashes when the mineral shrinks all the way
[2017-1-27. : 6:43 pm]
O)FaRTy1billion[MM] -- ya
[2017-1-27. : 6:42 pm]
Corbo -- Mineral Field Type 3 unburrow is cool
[2017-1-27. : 6:42 pm]
O)FaRTy1billion[MM] -- instead of just me guessing how it's done
[2017-1-27. : 6:42 pm]
O)FaRTy1billion[MM] -- I should add the chkd code so that it uses the REAL iscript code from SC
[2017-1-27. : 6:42 pm]
O)FaRTy1billion[MM] -- or something? it crashed when I did something with lfiting off and wraith
[2017-1-27. : 6:41 pm]
O)FaRTy1billion[MM] -- lol, lifting off a wraith crashes it
[2017-1-27. : 6:41 pm]
Corbo -- Does it load custom iscripts, can I shove in custom grps too to preview them?
[2017-1-27. : 6:41 pm]
Corbo -- Why didn't you send me this before xD
[2017-1-27. : 6:40 pm]
Corbo -- This is really cool, Farty
[2017-1-27. : 6:40 pm]
O)FaRTy1billion[MM] -- like marine with Unburrow spins, but ti's like a half circle
[2017-1-27. : 6:40 pm]
O)FaRTy1billion[MM] -- they don't spin in this unless the iscript tells them to
[2017-1-27. : 6:39 pm]
Corbo -- all of them were
[2017-1-27. : 6:39 pm]
Corbo -- I swear they were
[2017-1-27. : 6:39 pm]
O)FaRTy1billion[MM] -- unless you run an invalid script on like marine
[2017-1-27. : 6:39 pm]
O)FaRTy1billion[MM] -- not in this
[2017-1-27. : 6:39 pm]
Corbo -- They were spinning like in grp preview thing
[2017-1-27. : 6:39 pm]
Corbo -- and should air units init make them look like floating?
[2017-1-27. : 6:39 pm]
O)FaRTy1billion[MM] -- what do you mean spinning?
[2017-1-27. : 6:38 pm]
Corbo -- there were spinning now they aren't
[2017-1-27. : 6:38 pm]
Corbo -- what happened to spinning units? o.O
[2017-1-27. : 6:38 pm]
Corbo -- cool
[2017-1-27. : 6:38 pm]
O)FaRTy1billion[MM] -- only if you run init, because each time you run init it spawns another shadow
[2017-1-27. : 6:38 pm]
Corbo -- does it just make more sprites? xD
[2017-1-27. : 6:38 pm]
Corbo -- if you run the animation a lot of times it just makes the dshadow darker
[2017-1-27. : 6:37 pm]
O)FaRTy1billion[MM] -- ya, there's a terrain\ subfolder, also FaRTy1billion
FaRTy1billion shouted: like this: https://snag.gy/uOJCYg.jpg
[2017-1-27. : 6:37 pm]
Corbo -- Also
[2017-1-27. : 6:37 pm]
Corbo -- oh
[2017-1-27. : 6:37 pm]
O)FaRTy1billion[MM] -- that's a rock sprite
[2017-1-27. : 6:37 pm]
Corbo -- it's supposed to show terrain? O_O
[2017-1-27. : 6:37 pm]
Corbo -- that black patch
[2017-1-27. : 6:36 pm]
O)FaRTy1billion[MM] -- also why isn't the terrain displaying? ;o
[2017-1-27. : 6:36 pm]
O)FaRTy1billion[MM] -- what do you mean?
[2017-1-27. : 6:36 pm]
Corbo -- there's a black patch up there
[2017-1-27. : 6:36 pm]
Corbo -- sure
[2017-1-27. : 6:35 pm]
O)FaRTy1billion[MM] -- like select burrowed, then marine, then unburrow it xD
[2017-1-27. : 6:35 pm]
Corbo -- also what what happens when you burrow?
[2017-1-27. : 6:35 pm]
Corbo -- I broke it
[2017-1-27. : 6:35 pm]
O)FaRTy1billion[MM] -- (except cloaking, it just happens)
[2017-1-27. : 6:35 pm]
O)FaRTy1billion[MM] -- if you select or reselect a unit it will spawn in that state, checking it will run the script that puts it in that state, and unchecking runs the script that exits that state
[2017-1-27. : 6:34 pm]
O)FaRTy1billion[MM] -- you can also check/uncheck the properties to do it too
[2017-1-27. : 6:33 pm]
Corbo -- oh lord
[2017-1-27. : 6:33 pm]
O)FaRTy1billion[MM] -- [[]]s are the most fun

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