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Post #291454 in Topic OGame in Forum Games
Post #290724 in Topic Next Gen consoles in Forum Games
Post #287521 in Topic OGame in Forum Games
Post #286595 in Topic Appreciation of Music in Forum Lite Discussion
Post #286580 in Topic Appreciation of Music in Forum Lite Discussion
Post #286570 in Topic OGame in Forum Games
Post #286222 in Topic Disappointing Moments in Games in Forum Games
Post #285595 in Topic OGame in Forum Games
Post #154630 in Topic Gaming, Your Beginning in Forum Games
Post #154484 in Topic 3d vs 2d games in Forum Games
Post #154390 in Topic Arr, mateys in Forum Games
Post #154137 in Topic SEN Steam IDs in Forum Games
Post #148276 in Topic Suggestion of Good Music in Forum Null
Post #147748 in Topic Music Composer in Forum Null
Post #147567 in Topic Video Game OCD moments in Forum Null
Post #145988 in Topic This Boy Was Born With... in Forum Null
Post #145643 in Topic This Boy Was Born With... in Forum Null
Post #145279 in Topic Meow Mix in Forum Null
Post #145218 in Topic Best Game Ever in Forum Games
Post #139450 in Topic Watchmen in Forum Media, Art, and Literature
Post #137875 in Topic Watchmen in Forum Media, Art, and Literature

Pages: 1 2 37 >
[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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