<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://staredit.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Unit</id>
		<title>Unit - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://staredit.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Unit"/>
		<link rel="alternate" type="text/html" href="https://staredit.net/wiki/index.php?title=Unit&amp;action=history"/>
		<updated>2026-04-10T05:15:03Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>https://staredit.net/wiki/index.php?title=Unit&amp;diff=79&amp;oldid=prev</id>
		<title>DevliN: 1 revision imported: Restoring SC1 backup</title>
		<link rel="alternate" type="text/html" href="https://staredit.net/wiki/index.php?title=Unit&amp;diff=79&amp;oldid=prev"/>
				<updated>2015-03-21T04:28:13Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision imported: Restoring SC1 backup&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:28, 21 March 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>DevliN</name></author>	</entry>

	<entry>
		<id>https://staredit.net/wiki/index.php?title=Unit&amp;diff=78&amp;oldid=prev</id>
		<title>DevliN at 10:46, 23 November 2012</title>
		<link rel="alternate" type="text/html" href="https://staredit.net/wiki/index.php?title=Unit&amp;diff=78&amp;oldid=prev"/>
				<updated>2012-11-23T10:46:35Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A '''unit''' is any object in the game that can be controlled or selected at any point in time. Units include anything from [[Terran Marine]]s to [[Protoss Pylon]]s to [[Vespene Geyser]]s and even the Installation [[tileset]]'s various traps. Some units, such as Installation's Doors and the [[Zerg Defiler|Defiler]]'s [[Dark Swarm]], cannot be controlled or selected.&lt;br /&gt;
&lt;br /&gt;
Units are the most common element used and referenced in mapping. All [[maps]] rely very heavily on units. Also, because they are virtually the only thing that the players can control during the game, they are one of the few input devices available for use in advanced maps.&lt;br /&gt;
&lt;br /&gt;
There are four basic types of units (aside from the technical classifications that shall be covered below). '''Buildings''' are (usually) immobile units that are (usually) constructed by worker units. (There are exceptions to both criteria; [[Terran]] buildings can lift off and become mobile, and a [[Zerg Nydus Canal]] can build another Zerg Nydus Canal to serve as its exit.) '''Men''' (the kind of unit most commonly meant when referring to units at all) are mobile units, and are usually capable of attacking. (There are exceptions here as well; [[Terran Siege Tank]]s (Siege Mode) are among several men that cannot move, and [[Terran Civilian]]s cannot attack.) '''Unused''' units are unfinished or beta units, such as the [[Independent Starport]]. (Many of these crash the map.) '''Doodad''' units are units that typically appear in the form of Unit Sprites attached to doodads.&lt;br /&gt;
&lt;br /&gt;
== Extended units ==&lt;br /&gt;
[[File:Extended Units in SCMDraft2.png|thumb|right|Extended units viewed in SCMDraft 2. An error dialog has appeared as a result of the user selecting the units.]]&lt;br /&gt;
Any unit whose ID is above the normal range (0-227, see [[#Unit IDs]]) is an Extended Unit. Such units tend to have very strange properties which can change when the game is patched. This is because these technically are not units; they are other types of data that the game is being coerced into interpreting as unit data. (Unit IDs can go up to 65535 due to binary-related restrictions on the size of computer variables, but Blizzard did not actually reserve space for 65535 units, as there are only 228 in the game!)&lt;br /&gt;
&lt;br /&gt;
The vast majority of extended Unit IDs will produce units that either do nothing (disappear at the start of the game) or crash the game. (Some can even crash map editors that use the game's resource files, such as [[SCMDraft 2]].) It is possible, however, for an extended unit to have useful properties. In a previous patch, an extended unit was discovered that enabled units to shoot much further than they normally could (up to 140 tiles away).&lt;br /&gt;
&lt;br /&gt;
== Unit sprites ==&lt;br /&gt;
Unit sprites are one of the two types of sprites supported by the StarCraft engine. Unit sprites appear to have been intended for use as a mechanism for attaching units to doodads. They therefore possess several behaviors that are useful for that purpose. Several Installation doodads, including the doors and traps, incorporate unit sprites to give doodads (which are ordinarily just terrain) unit-like behaviors. Third-party editors allow mappers to place unit sprites without an associated doodad.&lt;br /&gt;
&lt;br /&gt;
These units have different properties than regular units.&lt;br /&gt;
*All sprite units will start with their current HP at the default of that unit. Example: [[Terran Firebat]]s will start at 50 current HP.&lt;br /&gt;
**Max HP will be whatever it was set to in the map editor.&lt;br /&gt;
**Using this, it is possible to create a Firebat that has 50/10 HP. This will result in the unit having a wireframe glow, as if they had Protoss shields.&lt;br /&gt;
*Normal units can have negative Max HP values with no problems, but if you click on a sprite unit that has negative Max HP, the game will crash.&lt;br /&gt;
*Some unit sprites become non-solid when disabled. (This is used for Installation's floor traps and doors.)&lt;br /&gt;
*Pre-placed sprite units appear in the game regardless of whether the player who owns them is in the game or not. (This is used so that non-rescuable floor traps that are hostile to all players can be placed without having to allocate an additional player, add a [[Start Location]], etc..)&lt;br /&gt;
&lt;br /&gt;
== Units with negative HP ==&lt;br /&gt;
Third-party map editors allow mappers to set a unit's Max HP to a zero or negative value. Units with negative Max HP are killed in one hit. Units with zero max HP aren't damaged by attacks.&lt;br /&gt;
&lt;br /&gt;
Some [[spells]] do not work on units with negative HP. Among them are:&lt;br /&gt;
*[[Plague]]&lt;br /&gt;
*[[Heal]]&lt;br /&gt;
&lt;br /&gt;
== Hallucinations ==&lt;br /&gt;
[[File:Hallucinated Units.png|thumb|right|Various Hallucinated units viewed in SCMDraft 2.]]&lt;br /&gt;
Units that have the hallucinated property appear solid blue to the player who owns them. They look like normal units to all other players, including players that have shared vision of the units' owner. They take double damage from attacks and are killed instantly by spells. They have energy that rapidly counts down to zero; when it runs out, the unit dies. When Hallucinated units are killed or die from losing their energy, they vanish in a puff of blue gases. They can attack, but they deal no damage.&lt;br /&gt;
&lt;br /&gt;
Conditions (like [[Bring]] and [[Command]]) cannot detect them, but some Actions can be used on them. It is possibly to detect a hallucinated unit based on the results of an action. For example, you can center a location on one, and then detect if the location has moved and where it has moved to. Hallucinated units cannot be given to other players using triggers. Like [[Zerg Broodling|Broodlings]], their energy cannot be set with the Modify Unit Energy action, so their lifespan cannot be prolonged.&lt;br /&gt;
&lt;br /&gt;
Third-party map editors allow the creation of pre-placed hallucinated buildings. Some hallucinated buildings will still function to some degree before they run out of energy and disappear.&lt;br /&gt;
&lt;br /&gt;
== Powerups ==&lt;br /&gt;
Powerups are immobile units that can be picked up and carried by worker units ([[Terran SCV]]s, [[Protoss Probe]]s, and [[Zerg Drone]]s). Triggers can create powerups in areas that are occupied by other units (but not buildings or other powerups). When a powerup is on a ground unit, that unit will try to move off of it, except in the case of immobile units such as a Siege Tank (in Siege Mode) or Door; this happens when any two mobile units occupy the same space.&lt;br /&gt;
&lt;br /&gt;
=== Normal Powerups ===&lt;br /&gt;
The standard powerups that are available to map makers are:&lt;br /&gt;
*[[Data Disc]]&lt;br /&gt;
*[[Psi Emitter]]&lt;br /&gt;
*[[Young Chrysalis]]&lt;br /&gt;
*[[Khaydarin Crystal]]&lt;br /&gt;
*[[Uraj Crystal]]&lt;br /&gt;
*[[Khalis Crystal]]&lt;br /&gt;
*[[Flag]]&lt;br /&gt;
All of the normal powerups are invincible.&lt;br /&gt;
&lt;br /&gt;
=== Extra Powerups ===&lt;br /&gt;
The [[StarEdit|standard Campaign Editor]] cannot place the extra powerups. Only third-party map editors can add them. They also cannot be created with triggers. They are not invincible by default; they take .5 damage from all attacks.&lt;br /&gt;
*[[Mineral Chunk]] (Type 1)&lt;br /&gt;
*Mineral Chunk (Type 2)&lt;br /&gt;
*[[Vespene Orb]] (Protoss Type 1)&lt;br /&gt;
*Vespene Orb (Protoss Type 2)&lt;br /&gt;
*[[Vespene Sac]] (Zerg Type 1)&lt;br /&gt;
*Vespene Sac (Zerg Type 2)&lt;br /&gt;
*[[Vespene Tank]] (Terran Type 1)&lt;br /&gt;
*Vespene Tank (Terran Type 2)&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
These unit stats cannot be edited in a normal map. For the default unit stats such as mineral and gas cost, build time, damage, HP, etc., just check in your map editor.&lt;br /&gt;
&lt;br /&gt;
=== Unit IDs ===&lt;br /&gt;
Each type of unit has a number associated with it. This number is called a UnitID. UnitIDs determine what a unit is. What we think of as a &amp;quot;Terran Marine&amp;quot;, StarCraft thinks of as a unit whose UnitID is 0.&lt;br /&gt;
 0 = Terran Marine&lt;br /&gt;
 1 = Terran Ghost&lt;br /&gt;
 2 = Terran Vulture&lt;br /&gt;
 3 = Terran Goliath&lt;br /&gt;
 4 = Goliath Turret&lt;br /&gt;
 5 = Terran Siege Tank (Tank Mode)&lt;br /&gt;
 6 = Tank Turret(Tank Mode)&lt;br /&gt;
 7 = Terran SCV&lt;br /&gt;
 8 = Terran Wraith&lt;br /&gt;
 9 = Terran Science Vessel&lt;br /&gt;
 10 = Gui Montang (Firebat)&lt;br /&gt;
 11 = Terran Dropship&lt;br /&gt;
 12 = Terran Battlecruiser&lt;br /&gt;
 13 = Vulture Spider Mine&lt;br /&gt;
 14 = Nuclear Missile&lt;br /&gt;
 15 = Terran Civilian&lt;br /&gt;
 16 = Sarah Kerrigan (Ghost)&lt;br /&gt;
 17 = Alan Schezar (Goliath)&lt;br /&gt;
 18 = Alan Schezar Turret&lt;br /&gt;
 19 = Jim Raynor (Vulture)&lt;br /&gt;
 20 = Jim Raynor (Marine)&lt;br /&gt;
 21 = Tom Kazansky (Wraith)&lt;br /&gt;
 22 = Magellan (Science Vessel)&lt;br /&gt;
 23 = Edmund Duke (Siege Tank)&lt;br /&gt;
 24 = Edmund Duke Turret&lt;br /&gt;
 25 = Edmund Duke (Siege Mode)&lt;br /&gt;
 26 = Edmund Duke Turret&lt;br /&gt;
 27 = Arcturus Mengsk (Battlecruiser)&lt;br /&gt;
 28 = Hyperion (Battlecruiser)&lt;br /&gt;
 29 = Norad II (Battlecruiser)&lt;br /&gt;
 30 = Terran Siege Tank (Siege Mode)&lt;br /&gt;
 31 = Tank Turret (Siege Mode)&lt;br /&gt;
 32 = Firebat&lt;br /&gt;
 33 = Scanner Sweep&lt;br /&gt;
 34 = Terran Medic&lt;br /&gt;
 35 = Zerg Larva&lt;br /&gt;
 36 = Zerg Egg&lt;br /&gt;
 37 = Zerg Zergling&lt;br /&gt;
 38 = Zerg Hydralisk&lt;br /&gt;
 39 = Zerg Ultralisk&lt;br /&gt;
 40 = Zerg Broodling&lt;br /&gt;
 41 = Zerg Drone&lt;br /&gt;
 42 = Zerg Overlord&lt;br /&gt;
 43 = Zerg Mutalisk&lt;br /&gt;
 44 = Zerg Guardian&lt;br /&gt;
 45 = Zerg Queen&lt;br /&gt;
 46 = Zerg Defiler&lt;br /&gt;
 47 = Zerg Scourge&lt;br /&gt;
 48 = Torrarsque (Ultralisk)&lt;br /&gt;
 49 = Matriarch (Queen)&lt;br /&gt;
 50 = Infested Terran&lt;br /&gt;
 51 = Infested Kerrigan&lt;br /&gt;
 52 = Unclean One (Defiler)&lt;br /&gt;
 53 = Hunter Killer (Hydralisk)&lt;br /&gt;
 54 = Devouring One (Zergling)&lt;br /&gt;
 55 = Kukulza (Mutalisk)&lt;br /&gt;
 56 = Kukulza (Guardian)&lt;br /&gt;
 57 = Yggdrasill (Overlord)&lt;br /&gt;
 58 = Terran Valkyrie Frigate&lt;br /&gt;
 59 = Mutalisk/Guardian Cocoon&lt;br /&gt;
 60 = Protoss Corsair&lt;br /&gt;
 61 = Protoss Dark Templar(Unit)&lt;br /&gt;
 62 = Zerg Devourer&lt;br /&gt;
 63 = Protoss Dark Archon&lt;br /&gt;
 64 = Protoss Probe&lt;br /&gt;
 65 = Protoss Zealot&lt;br /&gt;
 66 = Protoss Dragoon&lt;br /&gt;
 67 = Protoss High Templar&lt;br /&gt;
 68 = Protoss Archon&lt;br /&gt;
 69 = Protoss Shuttle&lt;br /&gt;
 70 = Protoss Scout&lt;br /&gt;
 71 = Protoss Arbiter&lt;br /&gt;
 72 = Protoss Carrier&lt;br /&gt;
 73 = Protoss Interceptor&lt;br /&gt;
 74 = Dark Templar(Hero)&lt;br /&gt;
 75 = Zeratul (Dark Templar)&lt;br /&gt;
 76 = Tassadar/Zeratul (Archon)&lt;br /&gt;
 77 = Fenix (Zealot)&lt;br /&gt;
 78 = Fenix (Dragoon)&lt;br /&gt;
 79 = Tassadar (Templar)&lt;br /&gt;
 80 = Mojo (Scout)&lt;br /&gt;
 81 = Warbringer (Reaver)&lt;br /&gt;
 82 = Gantrithor (Carrier)&lt;br /&gt;
 83 = Protoss Reaver&lt;br /&gt;
 84 = Protoss Observer&lt;br /&gt;
 85 = Protoss Scarab&lt;br /&gt;
 86 = Danimoth (Arbiter)&lt;br /&gt;
 87 = Aldaris (Templar)&lt;br /&gt;
 88 = Artanis (Scout)&lt;br /&gt;
 89 = Rhynadon (Badlands Critter)&lt;br /&gt;
 90 = Bengalaas (Jungle Critter)&lt;br /&gt;
 91 = Unused - Was Cargo Ship&lt;br /&gt;
 92 = Unused - Was Mercenary Gunship&lt;br /&gt;
 93 = Scantid (Desert Critter)&lt;br /&gt;
 94 = Kakaru (Twilight Critter)&lt;br /&gt;
 95 = Ragnasaur (Ashworld Critter)&lt;br /&gt;
 96 = Ursadon (Ice World Critter)&lt;br /&gt;
 97 = Lurker Egg&lt;br /&gt;
 98 = Raszagal&lt;br /&gt;
 99 = Samir Duran (Ghost)&lt;br /&gt;
 100 = Alexei Stukov (Ghost)&lt;br /&gt;
 101 = Map Revealer&lt;br /&gt;
 102 = Gerard DuGalle&lt;br /&gt;
 103 = Zerg Lurker&lt;br /&gt;
 104 = Infested Duran&lt;br /&gt;
 105 = Disruption Web&lt;br /&gt;
 106 = Terran Command Center&lt;br /&gt;
 107 = Terran Comsat Station&lt;br /&gt;
 108 = Terran Nuclear Silo&lt;br /&gt;
 109 = Terran Supply Depot&lt;br /&gt;
 110 = Terran Refinery&lt;br /&gt;
 111 = Terran Barracks&lt;br /&gt;
 112 = Terran Academy&lt;br /&gt;
 113 = Terran Factory&lt;br /&gt;
 114 = Terran Starport&lt;br /&gt;
 115 = Terran Control Tower&lt;br /&gt;
 116 = Terran Science Facility&lt;br /&gt;
 117 = Terran Covert Ops&lt;br /&gt;
 118 = Terran Physics Lab&lt;br /&gt;
 119 = Unused - Was Starbase?&lt;br /&gt;
 120 = Terran Machine Shop&lt;br /&gt;
 121 = Unused - Was Repair Bay?&lt;br /&gt;
 122 = Terran Engineering Bay&lt;br /&gt;
 123 = Terran Armory&lt;br /&gt;
 124 = Terran Missile Turret&lt;br /&gt;
 125 = Terran Bunker&lt;br /&gt;
 126 = Norad II&lt;br /&gt;
 127 = Ion Cannon&lt;br /&gt;
 128 = Uraj Crystal&lt;br /&gt;
 129 = Khalis Crystal&lt;br /&gt;
 130 = Infested Command Center&lt;br /&gt;
 131 = Zerg Hatchery&lt;br /&gt;
 132 = Zerg Lair&lt;br /&gt;
 133 = Zerg Hive&lt;br /&gt;
 134 = Zerg Nydus Canal&lt;br /&gt;
 135 = Zerg Hydralisk Den&lt;br /&gt;
 136 = Zerg Defiler Mound&lt;br /&gt;
 137 = Zerg Greater Spire&lt;br /&gt;
 138 = Zerg Queen's Nest&lt;br /&gt;
 139 = Zerg Evolution Chamber&lt;br /&gt;
 140 = Zerg Ultralisk Cavern&lt;br /&gt;
 141 = Zerg Spire&lt;br /&gt;
 142 = Zerg Spawning Pool&lt;br /&gt;
 143 = Zerg Creep Colony&lt;br /&gt;
 144 = Zerg Spore Colony&lt;br /&gt;
 145 = Unused Zerg Building&lt;br /&gt;
 146 = Zerg Sunken Colony&lt;br /&gt;
 147 = Zerg Overmind (With Shell)&lt;br /&gt;
 148 = Zerg Overmind&lt;br /&gt;
 149 = Zerg Extractor&lt;br /&gt;
 150 = Mature Chrysalis&lt;br /&gt;
 151 = Zerg Cerebrate&lt;br /&gt;
 152 = Zerg Cerebrate Daggoth&lt;br /&gt;
 153 = Unused Zerg Building 5&lt;br /&gt;
 154 = Protoss Nexus&lt;br /&gt;
 155 = Protoss Robotics Facility&lt;br /&gt;
 156 = Protoss Pylon&lt;br /&gt;
 157 = Protoss Assimilator&lt;br /&gt;
 158 = Unused Protoss Building&lt;br /&gt;
 159 = Protoss Observatory&lt;br /&gt;
 160 = Protoss Gateway&lt;br /&gt;
 161 = Unused Protoss Building&lt;br /&gt;
 162 = Protoss Photon Cannon&lt;br /&gt;
 163 = Protoss Citadel of Adun&lt;br /&gt;
 164 = Protoss Cybernetics Core&lt;br /&gt;
 165 = Protoss Templar Archives&lt;br /&gt;
 166 = Protoss Forge&lt;br /&gt;
 167 = Protoss Stargate&lt;br /&gt;
 168 = Stasis Cell/Prison&lt;br /&gt;
 169 = Protoss Fleet Beacon&lt;br /&gt;
 170 = Protoss Arbiter Tribunal&lt;br /&gt;
 171 = Protoss Robotics Support Bay&lt;br /&gt;
 172 = Protoss Shield Battery&lt;br /&gt;
 173 = Khaydarin Crystal Formation&lt;br /&gt;
 174 = Protoss Temple&lt;br /&gt;
 175 = Xel'Naga Temple&lt;br /&gt;
 176 = Mineral Field (Type 1)&lt;br /&gt;
 177 = Mineral Field (Type 2)&lt;br /&gt;
 178 = Mineral Field (Type 3)&lt;br /&gt;
 179 = Cave&lt;br /&gt;
 180 = Cave-in&lt;br /&gt;
 181 = Cantina&lt;br /&gt;
 182 = Mining Platform&lt;br /&gt;
 183 = Independant Command Center&lt;br /&gt;
 184 = Independant Starport&lt;br /&gt;
 185 = Independant Jump Gate&lt;br /&gt;
 186 = Ruins&lt;br /&gt;
 187 = Kyadarin Crystal Formation&lt;br /&gt;
 188 = Vespene Geyser&lt;br /&gt;
 189 = Warp Gate&lt;br /&gt;
 190 = PSI Disruptor&lt;br /&gt;
 191 = Zerg Marker&lt;br /&gt;
 192 = Terran Marker&lt;br /&gt;
 193 = Protoss Marker&lt;br /&gt;
 194 = Zerg Beacon&lt;br /&gt;
 195 = Terran Beacon&lt;br /&gt;
 196 = Protoss Beacon&lt;br /&gt;
 197 = Zerg Flag Beacon&lt;br /&gt;
 198 = Terran Flag Beacon&lt;br /&gt;
 199 = Protoss Flag Beacon&lt;br /&gt;
 200 = Power Generator&lt;br /&gt;
 201 = Overmind Cocoon&lt;br /&gt;
 202 = Dark Swarm&lt;br /&gt;
 203 = Floor Missile Trap&lt;br /&gt;
 204 = Floor Hatch&lt;br /&gt;
 205 = Left Upper Level Door&lt;br /&gt;
 206 = Right Upper Level Door&lt;br /&gt;
 207 = Left Pit Door&lt;br /&gt;
 208 = Right Pit Door&lt;br /&gt;
 209 = Floor Gun Trap&lt;br /&gt;
 210 = Left Wall Missile Trap&lt;br /&gt;
 211 = Left Wall Flame Trap&lt;br /&gt;
 212 = Right Wall Missile Trap&lt;br /&gt;
 213 = Right Wall Flame Trap&lt;br /&gt;
 214 = Start Location&lt;br /&gt;
 215 = Flag&lt;br /&gt;
 216 = Young Chrysalis&lt;br /&gt;
 217 = Psi Emitter&lt;br /&gt;
 218 = Data Disc&lt;br /&gt;
 219 = Khaydarin Crystal&lt;br /&gt;
 220 = Mineral Cluster Type 1&lt;br /&gt;
 221 = Mineral Cluster Type 2&lt;br /&gt;
 222 = Protoss Vespene Gas Orb Type 1&lt;br /&gt;
 223 = Protoss Vespene Gas Orb Type 2&lt;br /&gt;
 224 = Zerg Vespene Gas Sac Type 1&lt;br /&gt;
 225 = Zerg Vespene Gas Sac Type 2&lt;br /&gt;
 226 = Terran Vespene Gas Tank Type 1&lt;br /&gt;
 227 = Terran Vespene Gas Tank Type 2&lt;br /&gt;
&lt;br /&gt;
=== Attack Speeds ===&lt;br /&gt;
Attack speed in average attacks per minute:&lt;br /&gt;
 Devourer           8&lt;br /&gt;
 Tank (Sieged)      13&lt;br /&gt;
 Valkyrie           15&lt;br /&gt;
 Reaver             15&lt;br /&gt;
 Arbiter            21&lt;br /&gt;
 Interceptor        26&lt;br /&gt;
 Lurker             26&lt;br /&gt;
 Tank               26&lt;br /&gt;
 Sunken Colony      29&lt;br /&gt;
 Guardian           31&lt;br /&gt;
 Wraith (ground)    31&lt;br /&gt;
 Scout (ground)     31&lt;br /&gt;
 Dark Templar       31&lt;br /&gt;
 Battlecruiser      31&lt;br /&gt;
 Mutalisk           31&lt;br /&gt;
 Vulture            32&lt;br /&gt;
 Dragoon            32&lt;br /&gt;
 Infested Kerrigan  39&lt;br /&gt;
 Goliath            42&lt;br /&gt;
 Ghost              42&lt;br /&gt;
 Photon Cannon      42&lt;br /&gt;
 Wraith (air)       42&lt;br /&gt;
 Scout (air)        43&lt;br /&gt;
 Tassadar           43&lt;br /&gt;
 Zealot             43&lt;br /&gt;
 Firebat            43&lt;br /&gt;
 Archon             47&lt;br /&gt;
 Ultralisk          54&lt;br /&gt;
 Broodling          61&lt;br /&gt;
 Marine             62&lt;br /&gt;
 Hydralisk          62&lt;br /&gt;
 Spore Colony       62&lt;br /&gt;
 Missile Turret     62&lt;br /&gt;
 Firebat (stim)     83&lt;br /&gt;
 Corsair            102&lt;br /&gt;
 Marine (stim)      105&lt;br /&gt;
 Zergling           113&lt;br /&gt;
 Zergling*          166 (with attack speed upgrade)&lt;br /&gt;
&lt;br /&gt;
=== Kill Score ===&lt;br /&gt;
==== Terran ====&lt;br /&gt;
''(Men)''&lt;br /&gt;
 Marine: 100&lt;br /&gt;
 Ghost: 350&lt;br /&gt;
 Vulture: 150&lt;br /&gt;
 Goliath: 400&lt;br /&gt;
 Siege Tank: 700&lt;br /&gt;
 SCV: 100&lt;br /&gt;
 Firebat: 200&lt;br /&gt;
 Medic: 250&lt;br /&gt;
 Wraith: 800&lt;br /&gt;
 Science Vessel: 1250&lt;br /&gt;
 Dropship: 600&lt;br /&gt;
 Battlecruiser: 2400&lt;br /&gt;
 Valkyrie: 800&lt;br /&gt;
 Gui Montag: 400&lt;br /&gt;
 Civilian: 10&lt;br /&gt;
 Sarah Kerrigan: 700&lt;br /&gt;
 Alan Schezar: 800&lt;br /&gt;
 Jim Raynor (Vulture): 300&lt;br /&gt;
 Jim Raynor (Marine): 200&lt;br /&gt;
 Tom Kazansky: 1600&lt;br /&gt;
 Magellan: 2500&lt;br /&gt;
 Edmund Duke (Tank): 1400&lt;br /&gt;
 Arcturus Mengsk: 4800&lt;br /&gt;
 Hyperion: 4800&lt;br /&gt;
 Norad II: 4800&lt;br /&gt;
 Samir Duran: 700&lt;br /&gt;
 Alexei Stukov: 700&lt;br /&gt;
 Gerard DuGalle: 4800&lt;br /&gt;
&lt;br /&gt;
''(Special)''&lt;br /&gt;
 Vulture Spider Mine: 25&lt;br /&gt;
&lt;br /&gt;
''(Buildings)''&lt;br /&gt;
 Command Center: 1200&lt;br /&gt;
 Supply Depot: 150&lt;br /&gt;
 Refinery: 150&lt;br /&gt;
 Barracks: 225&lt;br /&gt;
 Academy: 300&lt;br /&gt;
 Factory: 600&lt;br /&gt;
 Starport: 600&lt;br /&gt;
 Science Facility: 825&lt;br /&gt;
 Engineering Bay: 195&lt;br /&gt;
 Armory: 300&lt;br /&gt;
 Missile Turret: 150&lt;br /&gt;
 Bunker: 150&lt;br /&gt;
&lt;br /&gt;
''(Addons)''&lt;br /&gt;
 Comsat Station: 225&lt;br /&gt;
 Nuclear Silo: 225&lt;br /&gt;
 Control Tower: 300&lt;br /&gt;
 Covert Ops: 225&lt;br /&gt;
 Physics Lab: 225&lt;br /&gt;
 Machine Shop: 225&lt;br /&gt;
&lt;br /&gt;
''(Special Buildings)''&lt;br /&gt;
 Norad II (Crashed): 5000&lt;br /&gt;
 Ion Cannon: 5000&lt;br /&gt;
 Psi Disruptor: 3600&lt;br /&gt;
 Power Generator: 600&lt;br /&gt;
&lt;br /&gt;
''(Independent)''&lt;br /&gt;
 Independent Starport: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Zerg ====&lt;br /&gt;
''(Men)''&lt;br /&gt;
 Zergling: 50&lt;br /&gt;
 Hydralisk: 350&lt;br /&gt;
 Ultralisk: 1300&lt;br /&gt;
 Broodling: 25&lt;br /&gt;
 Drone: 100&lt;br /&gt;
 Defiler: 450&lt;br /&gt;
 Infested Terran: 400&lt;br /&gt;
 Lurker: 500&lt;br /&gt;
 Overlord: 200&lt;br /&gt;
 Mutalisk: 600&lt;br /&gt;
 Guardian: 1100&lt;br /&gt;
 Queen: 800&lt;br /&gt;
 Scourge: 200&lt;br /&gt;
 Devourer: 1100&lt;br /&gt;
 Matriarch: 1600&lt;br /&gt;
 Infested Kerrigan: 4000&lt;br /&gt;
 Unclean One: 900&lt;br /&gt;
 Devouring One: 100&lt;br /&gt;
 Hunter Killer: 500&lt;br /&gt;
 Torrasque: 2600&lt;br /&gt;
 Kukulza (Mutalisk): 1200&lt;br /&gt;
 Kukulza (Guardian): 2200&lt;br /&gt;
 Yggdrasill: 400&lt;br /&gt;
 Infested Duran: 700&lt;br /&gt;
&lt;br /&gt;
''(*)''&lt;br /&gt;
 Larva: 10&lt;br /&gt;
 Egg: 25&lt;br /&gt;
 Cocoon: 10&lt;br /&gt;
&lt;br /&gt;
''(Buildings)''&lt;br /&gt;
 Infested Command Center: 900&lt;br /&gt;
 Hatchery: 900&lt;br /&gt;
 Lair: 1200&lt;br /&gt;
 Hive: 1500&lt;br /&gt;
 Nydus Canal: 225&lt;br /&gt;
 Hydralisk Den: 300&lt;br /&gt;
 Defiler Mound: 450&lt;br /&gt;
 Greater Spire: 1350&lt;br /&gt;
 Queen's Nest: 525&lt;br /&gt;
 Evolution Chamber: 120&lt;br /&gt;
 Ultralisk Cavern: 825&lt;br /&gt;
 Spire: 750&lt;br /&gt;
 Spawning Pool: 225&lt;br /&gt;
 Creep Colony: 120&lt;br /&gt;
 Spore Colony: 195&lt;br /&gt;
 Sunken Colony: 240&lt;br /&gt;
 Extractor: 75&lt;br /&gt;
&lt;br /&gt;
''(Special Buildings)''&lt;br /&gt;
 Overmind (With Shell): 10000&lt;br /&gt;
 Overmind: 10000&lt;br /&gt;
 Mature Crysalis: 5000&lt;br /&gt;
 Cerebrate: 2500&lt;br /&gt;
 Cerebrate Daggoth: 2500&lt;br /&gt;
 Overmind Cocoon: 4000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Protoss ====&lt;br /&gt;
''(Men)''&lt;br /&gt;
 Dark Templar: 650&lt;br /&gt;
 Dark Archon: 1300&lt;br /&gt;
 Probe: 100&lt;br /&gt;
 Zealot: 200&lt;br /&gt;
 Dragoon: 500&lt;br /&gt;
 High Templar: 700&lt;br /&gt;
 Archon: 1400&lt;br /&gt;
 Reaver: 800&lt;br /&gt;
 Corsair: 700&lt;br /&gt;
 Shuttle: 400&lt;br /&gt;
 Scout: 1300&lt;br /&gt;
 Arbiter: 2050&lt;br /&gt;
 Carrier: 1900&lt;br /&gt;
 Observer: 450&lt;br /&gt;
 Dark Templar (Hero): 400&lt;br /&gt;
 Zeratul (Dark Templar): 800&lt;br /&gt;
 Tassadar/Zeratul (Archon): 2800&lt;br /&gt;
 Fenix (Zealot): 400&lt;br /&gt;
 Fenix (Dragoon): 1000&lt;br /&gt;
 Tassadar (Templar): 1400&lt;br /&gt;
 Mojo (Scout): 2600&lt;br /&gt;
 Warbringer (Reaver): 1600&lt;br /&gt;
 Gantrithor (Carrier): 3800&lt;br /&gt;
 Danimoth (Arbiter): 4100&lt;br /&gt;
 Aldaris (Templar): 1400&lt;br /&gt;
 Artanis (Scout): 2400&lt;br /&gt;
 Raszagal (Corsair): 1300&lt;br /&gt;
&lt;br /&gt;
''(Buildings)''&lt;br /&gt;
 Nexus: 1200&lt;br /&gt;
 Robotics Facility: 900&lt;br /&gt;
 Pylon: 150&lt;br /&gt;
 Assimilator: 150&lt;br /&gt;
 Observatory: 525&lt;br /&gt;
 Gateway: 225&lt;br /&gt;
 Photon Cannon: 300&lt;br /&gt;
 Citadel of Adun: 600&lt;br /&gt;
 Cybernetics Core: 300&lt;br /&gt;
 Templar Archives: 750&lt;br /&gt;
 Forge: 300&lt;br /&gt;
 Stargate: 900&lt;br /&gt;
 Fleet Beacon: 1050&lt;br /&gt;
 Arbiter Tribunal: 1350&lt;br /&gt;
 Robotics Support Bay: 375&lt;br /&gt;
 Shield Battery: 150&lt;br /&gt;
&lt;br /&gt;
''(Special Buildings)''&lt;br /&gt;
 Stasis Cell/Prison: 5000&lt;br /&gt;
 Protoss Temple: 5000&lt;br /&gt;
 Xel'Naga Temple: 5000&lt;br /&gt;
 Warp Gate: 2000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Neutral Units ====&lt;br /&gt;
''(Critters)''&lt;br /&gt;
 Rhynadon (Badlands): 10&lt;br /&gt;
 Bengalaas (Jungle): 10&lt;br /&gt;
 Scantid (Desert): 10&lt;br /&gt;
 Kakaru (Twilight): 10&lt;br /&gt;
 Ragnasaur (Ash World): 10&lt;br /&gt;
 Ursadon (Ice World): 10&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*http://en.wikibooks.org/wiki/StarCraft:Units&lt;br /&gt;
&lt;br /&gt;
[[Category:StarCraft]]&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>DevliN</name></author>	</entry>

	</feed>