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		<id>https://staredit.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Nuclear_Missile</id>
		<title>Nuclear Missile - Revision history</title>
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		<updated>2026-04-21T11:26:26Z</updated>
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	<entry>
		<id>https://staredit.net/wiki/index.php?title=Nuclear_Missile&amp;diff=292&amp;oldid=prev</id>
		<title>DevliN: 1 revision imported: Restoring SC1 backup</title>
		<link rel="alternate" type="text/html" href="https://staredit.net/wiki/index.php?title=Nuclear_Missile&amp;diff=292&amp;oldid=prev"/>
				<updated>2015-03-21T04:39:02Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision imported: Restoring SC1 backup&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:39, 21 March 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>DevliN</name></author>	</entry>

	<entry>
		<id>https://staredit.net/wiki/index.php?title=Nuclear_Missile&amp;diff=291&amp;oldid=prev</id>
		<title>Wormer at 09:23, 12 October 2011</title>
		<link rel="alternate" type="text/html" href="https://staredit.net/wiki/index.php?title=Nuclear_Missile&amp;diff=291&amp;oldid=prev"/>
				<updated>2011-10-12T09:23:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{StarCraft Unit Infobox&lt;br /&gt;
|image=File:Nuclear Missile.png&lt;br /&gt;
|type=Unit&lt;br /&gt;
|race=Terran&lt;br /&gt;
|hp=100 [invulnerable]&lt;br /&gt;
|minerals=200&lt;br /&gt;
|gas=200&lt;br /&gt;
|supply=8&lt;br /&gt;
|build_time=1500 frames - 62.5 seconds - 100 editor time&lt;br /&gt;
|armor=1}}&lt;br /&gt;
'''Nuclear Missiles''' are the [[Terran]]s' most dangerous weapon in ''[[StarCraft]]''. Nuclear Missiles are constructed at [[Terran Nuclear Silo|Nuclear Silos]], and launched by [[Terran Ghost|Ghosts]]. They do a huge amount of damage to a large area.&lt;br /&gt;
&lt;br /&gt;
Nuclear Missile damage is calculated individually for each [[unit]] in the missile's blast radius. Large units lose either 500/250/125 [[hit points]], or two thirds/one third/one sixth of their maximum HP depending on their distance to the center of the explosion -- whichever is greater. Missile damage is explosive, so the damage inflicted on small units is halved, and medium-sized units take only 75% damage.&lt;br /&gt;
&lt;br /&gt;
== Unit quirks ==&lt;br /&gt;
*Nuclear Missiles do not register as &amp;quot;[men]&amp;quot; or &amp;quot;[any unit]&amp;quot; in [[trigger]] conditions. They can be detected if the condition specifically checks for &amp;quot;Nuclear Missile&amp;quot;, though.&lt;br /&gt;
*Prior to being launched, Nuclear Missiles exist inside of their Nuclear Silos, and can be detected there using the Bring condition. This makes it possible to check if a specific Silo is armed.&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
=== Tracking a Nuclear Missile launch ===&lt;br /&gt;
It is possible to track the individual stages of a Nuclear Missile launch using the Bring condition and [[death counters]]. However, multiple concurrent launches by the same [[player]] cannot be tracked, and &amp;quot;lost&amp;quot; nukes (launches that have been canceled, or prevented by killing the Ghost) cannot be accounted for.&lt;br /&gt;
&lt;br /&gt;
Reserve a death counter for this method; for the purposes of our example, [[Alan Turret]] will be used. For simplicity's sake, the triggers below assume that we are only tracking Player 1 nukes, that Player 1 has only one Nuclear Silo, and that we have a [[location]] (&amp;quot;NUKE SILO&amp;quot;) centered on that Silo.&lt;br /&gt;
&lt;br /&gt;
{{StarCraft Trigger&lt;br /&gt;
|description=Detecting Nuclear Missile construction&lt;br /&gt;
|players=&lt;br /&gt;
*Player 1&lt;br /&gt;
|conditions=&lt;br /&gt;
*Player 1 has suffered exactly 0 deaths of Alan Turret.&lt;br /&gt;
*Player 1 brings at least 1 Nuclear Missile to NUKE SILO.&lt;br /&gt;
|actions=&lt;br /&gt;
*Modify death counts for Player 1: set to 1 for Alan Turret.&lt;br /&gt;
*Preserve trigger.&lt;br /&gt;
}}&lt;br /&gt;
{{StarCraft Trigger&lt;br /&gt;
|description=Detecting Nuclear Missile launch&lt;br /&gt;
|players=&lt;br /&gt;
*Player 1&lt;br /&gt;
|conditions=&lt;br /&gt;
*Player 1 has suffered exactly 1 deaths of Alan Turret.&lt;br /&gt;
*Player 1 brings at least 1 Nuclear Missile to Anywhere.&lt;br /&gt;
*Player 1 brings exactly 0 Nuclear Missile to NUKE SILO.&lt;br /&gt;
|actions=&lt;br /&gt;
*Modify death counts for Player 1: set to 2 for Alan Turret.&lt;br /&gt;
*Preserve trigger.&lt;br /&gt;
}}&lt;br /&gt;
{{StarCraft Trigger&lt;br /&gt;
|description=Detecting Nuclear Missile going off-screen&lt;br /&gt;
|players=&lt;br /&gt;
*Player 1&lt;br /&gt;
|conditions=&lt;br /&gt;
*Player 1 has suffered exactly 2 deaths of Alan Turret.&lt;br /&gt;
*Player 1 brings exactly 0 Nuclear Missile to Anywhere.&lt;br /&gt;
|actions=&lt;br /&gt;
*Modify death counts for Player 1: set to 3 for Alan Turret.&lt;br /&gt;
*Preserve trigger.&lt;br /&gt;
}}&lt;br /&gt;
{{StarCraft Trigger&lt;br /&gt;
|description=Detecting Nuclear Missile coming back on-screen&lt;br /&gt;
|players=&lt;br /&gt;
*Player 1&lt;br /&gt;
|conditions=&lt;br /&gt;
*Player 1 has suffered exactly 3 deaths of Alan Turret.&lt;br /&gt;
*Player 1 brings at least 1 Nuclear Missile to Anywhere.&lt;br /&gt;
|actions=&lt;br /&gt;
*Modify death counts for Player 1: set to 4 for Alan Turret.&lt;br /&gt;
*Preserve trigger.&lt;br /&gt;
}}&lt;br /&gt;
{{StarCraft Trigger&lt;br /&gt;
|description=Detecting Nuclear Missile detonation&lt;br /&gt;
|players=&lt;br /&gt;
*Player 1&lt;br /&gt;
|conditions=&lt;br /&gt;
*Player 1 has suffered exactly 4 deaths of Alan Turret.&lt;br /&gt;
*Player 1 brings exactly 0 Nuclear Missile to Anywhere.&lt;br /&gt;
|actions=&lt;br /&gt;
*Modify death counts for Player 1: set to 5 for Alan Turret.&lt;br /&gt;
*Preserve trigger.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Automatically training and launching a Nuclear Missile ===&lt;br /&gt;
Start by giving the desired computer player a [[Terran Command Center|Command Center]] with an attached Nuclear Silo, and centering a location (we'll call it &amp;quot;NUKE SILO&amp;quot;) on that Silo. Now, run the [[AI script]] &amp;quot;Broodwar Teran 2 - Town B&amp;quot; at NUKE SILO. (Remember that this is a [[campaign]] AI script. It may have other actions tied to it, such as creating Ghosts.)&lt;br /&gt;
&lt;br /&gt;
You can detect the missile's completion by detecting when the computer player brings at least 1 Nuclear Missile to NUKE SILO. If you so desire, you can then give the Command Center to another player; however, the Nuclear Missile inside the silo will remain under the ownership of the computer that ran the AI script. You can remedy this by explicitly specifying the Nuclear Missile in a Give Unit action. (Note that missiles acquired in this manner do not automatically play the &amp;quot;Nuclear missile ready&amp;quot; sound clip.)&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can have a computer launch it using the &amp;quot;AI Nuke Here&amp;quot; script, if the computer has a Ghost ready.&lt;br /&gt;
&lt;br /&gt;
This appears to be the only way to automatically train and launch Nuclear Missiles; the Modify Unit Hangar Count does not work on Nuclear Silos, and using Create Unit to produce a Nuclear Missile does not allow it to be launched.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terran]]&lt;br /&gt;
[[Category:StarCraft]]&lt;/div&gt;</summary>
		<author><name>Wormer</name></author>	</entry>

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