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		<id>https://staredit.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Irradiate</id>
		<title>Irradiate - Revision history</title>
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		<updated>2026-04-09T18:09:55Z</updated>
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	<entry>
		<id>https://staredit.net/wiki/index.php?title=Irradiate&amp;diff=304&amp;oldid=prev</id>
		<title>DevliN: 1 revision imported: Restoring SC1 backup</title>
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				<updated>2015-03-21T04:39:32Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision imported: Restoring SC1 backup&lt;/p&gt;
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				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:39, 21 March 2015&lt;/td&gt;
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		<author><name>DevliN</name></author>	</entry>

	<entry>
		<id>https://staredit.net/wiki/index.php?title=Irradiate&amp;diff=303&amp;oldid=prev</id>
		<title>DevliN at 10:33, 23 November 2012</title>
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				<updated>2012-11-23T10:33:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Irradiate''' is a [[Terran]] [[spell]] cast by the [[Terran Science Vessel|Science Vessel]] and by [[Magellan]]. It costs 75 [[energy]] by default.&lt;br /&gt;
&lt;br /&gt;
Irradiated [[units]] have a gas cloud animation applied to them. The status lasts for 600 frames (about 25 seconds on [[Game speed|Fastest]]). Any organic unit touching this cloud (including the irradiated unit itself) loses about 3 [[hit points]] (853/256) every eight frames; [[armor]] is not taken into account when the damage is inflicted. A unit touching the cloud for the entire duration of the spell will receive a total of 249.9 damage. [[Burrow|Burrowed]] units are not affected by the splash damage, but can be directly affected by the spell.&lt;br /&gt;
&lt;br /&gt;
== Triggers ==&lt;br /&gt;
[[Irradiate]] may be applied using [[triggers]]. The spell can be applied to an area by irradiating [[Zerg Scourge]]s, moving them to the area, and replacing them using timed triggers when they expire. A unit can be irradiated by moving it, irradiating it, and then moving it back; if such a movement would be problematic, then the effect can be simulated by having an irradiated Scourge follow the target.&lt;br /&gt;
&lt;br /&gt;
To irradiate with triggers, you need to create an isolated enclosure. Inside this enclosure, you must pre-place a computer-controlled [[Cocoon]] with 0HP and a [[Raszagal]] [[Protoss Corsair|Corsair]]. The Corsair must be attacking the Cocoon constantly. When you wish to irradiate something, create a [[Terran Science Vessel]] (owned by the same player that owns the Cocoon), move the target unit to the enclosure, and create several 1HP [[Terran Civilian]]s (belonging to the Cocoon's owner) at the enclosure. The [[Terran Science Vessel]] will respond to the Raszagal's attacks by irradiating the target unit; the Civilians will die instantly from splash damage. You can detect when the spell completes by detecting their deaths.&lt;br /&gt;
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FINISH ME http://www.staredit.net/wiki.php?article=Spells_%28Terran%29&lt;br /&gt;
&lt;br /&gt;
[[Category:StarCraft]]&lt;br /&gt;
[[Category:Spells and Abilities]]&lt;/div&gt;</summary>
		<author><name>DevliN</name></author>	</entry>

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