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		<id>https://staredit.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Game</id>
		<title>Game - Revision history</title>
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		<updated>2026-04-09T14:56:51Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://staredit.net/wiki/index.php?title=Game&amp;diff=24&amp;oldid=prev</id>
		<title>DevliN: 1 revision imported: Restoring SC1 backup</title>
		<link rel="alternate" type="text/html" href="https://staredit.net/wiki/index.php?title=Game&amp;diff=24&amp;oldid=prev"/>
				<updated>2015-03-21T04:24:43Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision imported: Restoring SC1 backup&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:24, 21 March 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>DevliN</name></author>	</entry>

	<entry>
		<id>https://staredit.net/wiki/index.php?title=Game&amp;diff=23&amp;oldid=prev</id>
		<title>DevliN at 10:38, 23 November 2012</title>
		<link rel="alternate" type="text/html" href="https://staredit.net/wiki/index.php?title=Game&amp;diff=23&amp;oldid=prev"/>
				<updated>2012-11-23T10:38:42Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Stub}}&lt;br /&gt;
'''Game''' is an evolutionary process that starts on a [[map]] with initial conditions defined by the [[game type]], progresses with certain speed defined by the [[game speed]], submits to laws of the imaginary world, takes place in the map environment, uses computational resources, progresses in certain [[map limits|limits]], is held under control of intellectual or computer [[players]], involves struggle of opposing players for [[victory conditions]] and finishes either in [[draw]] or [[defeat]] for everyone or in [[victory]] for a group of allied players that agreed for the [[allied victory]]. Games may be ''singleplayer'' or ''multiplayer''. These vary by such nuances of the game mechanics as but not limited to: availability of [[cheat codes]], presence of [[latency]], circumstances under which [[game pause]] may occur, behavior of some [[trigger actions]] (such as [[Center View]] and [[Pause Game]]), possibility to change speed of the game after the start of the game.&lt;br /&gt;
&lt;br /&gt;
== Game lobby ==&lt;br /&gt;
&lt;br /&gt;
== Mission briefing ==&lt;br /&gt;
&lt;br /&gt;
== Game progression mechanics ==&lt;br /&gt;
=== Frames ===&lt;br /&gt;
=== Trigger cycles ===&lt;br /&gt;
=== Game speed ===&lt;br /&gt;
&lt;br /&gt;
== Victory conditions ==&lt;br /&gt;
&lt;br /&gt;
== Singleplayer specifics ==&lt;br /&gt;
&lt;br /&gt;
== Multiplayer specifics ==&lt;br /&gt;
=== Data synchronization ===&lt;br /&gt;
=== Latency ===&lt;br /&gt;
&lt;br /&gt;
== Types of the game ==&lt;br /&gt;
=== Melee types ===&lt;br /&gt;
=== Use map settings types ===&lt;br /&gt;
&lt;br /&gt;
[[Category:StarCraft]]&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>DevliN</name></author>	</entry>

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