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		<id>https://staredit.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Damage_Order_of_Operations</id>
		<title>Damage Order of Operations - Revision history</title>
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		<updated>2026-04-09T18:03:55Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>https://staredit.net/wiki/index.php?title=Damage_Order_of_Operations&amp;diff=557&amp;oldid=prev</id>
		<title>Zurg: Add more stuff about remainders in SC; lowest integer is .25, not .5.</title>
		<link rel="alternate" type="text/html" href="https://staredit.net/wiki/index.php?title=Damage_Order_of_Operations&amp;diff=557&amp;oldid=prev"/>
				<updated>2015-08-02T21:49:01Z</updated>
		
		<summary type="html">&lt;p&gt;Add more stuff about remainders in SC; lowest integer is .25, not .5.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:49, 2 August 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Explosive damage deals 100% to large units, 75% to medium units, and 50% to small units.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Explosive damage deals 100% to large units, 75% to medium units, and 50% to small units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Concussive damage deals 25% to large units, 50% to medium units, and 100% to small units.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Concussive damage deals 25% to large units, 50% to medium units, and 100% to small units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Apply the remaining damage to the HP. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remaining &lt;/del&gt;damage is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one-half or less&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;half-&lt;/del&gt;point &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of damage&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Apply the remaining damage to the HP. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Remainder damage has some special rules and is calculated in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;following way: The lowest integer of &lt;/ins&gt;damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you can achieve in Starcraft &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.25 HP&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;achieved from concussive damage under the right circumstances (an odd number after armour reductions on large units). This also happens to be the lowest increment of HP that Starcraft &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;count in: ie the base unit for HP is '''.25'''. The minimum damage in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single attack, however, is '''.5'''. Starcraft will display any remainder HP, even .25, as rounded up to 1 whole &lt;/ins&gt;point.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zurg</name></author>	</entry>

	<entry>
		<id>https://staredit.net/wiki/index.php?title=Damage_Order_of_Operations&amp;diff=20&amp;oldid=prev</id>
		<title>DevliN: 1 revision imported: Restoring SC1 backup</title>
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				<updated>2015-03-21T04:24:30Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision imported: Restoring SC1 backup&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:24, 21 March 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>DevliN</name></author>	</entry>

	<entry>
		<id>https://staredit.net/wiki/index.php?title=Damage_Order_of_Operations&amp;diff=19&amp;oldid=prev</id>
		<title>DevliN at 10:38, 23 November 2012</title>
		<link rel="alternate" type="text/html" href="https://staredit.net/wiki/index.php?title=Damage_Order_of_Operations&amp;diff=19&amp;oldid=prev"/>
				<updated>2012-11-23T10:38:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;To determine how much damage an attack will do to a unit, follow these steps.&lt;br /&gt;
&lt;br /&gt;
#If the unit has shield HP, subtract shield armor upgrades from the damage.&lt;br /&gt;
#Apply the damage to the shield HP.&lt;br /&gt;
#If any damage remains, subtract the unit's armor from the damage.&lt;br /&gt;
#If the damage is Explosive or Concussive type, modify it based on the unit's size.&lt;br /&gt;
#Explosive damage deals 100% to large units, 75% to medium units, and 50% to small units.&lt;br /&gt;
#Concussive damage deals 25% to large units, 50% to medium units, and 100% to small units.&lt;br /&gt;
#Apply the remaining damage to the HP. If the remaining damage is one-half or less, it will do a half-point of damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Example 1:=====&lt;br /&gt;
Siege Tank (70 damage, explosive) attacks a Zealot (60 shields, 100 hit points, 1 armor)&lt;br /&gt;
&lt;br /&gt;
#70 damage is reduced by 0. (No shield armor upgrades)&lt;br /&gt;
#60 shield points are removed from the zealot. 10 damage remains.&lt;br /&gt;
#10 damage is reduced by 1. (Zealot base armor)&lt;br /&gt;
#The damage is Explosive type and the Zealot is small. 9 damage becomes 4.5 damage.&lt;br /&gt;
#100 HP reduced to 96.5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Example 2:=====&lt;br /&gt;
Hydralisk (10 damage, explosive) attacks a Matriarch (300 hit points, 3 armor, medium size)&lt;br /&gt;
&lt;br /&gt;
#10 damage is reduced by 0. (No shield armor upgrades)&lt;br /&gt;
#0 shield points are removed from the Matriarch. 10 damage remains.&lt;br /&gt;
#10 damage is reduced by 3. (Matriarch base armor)&lt;br /&gt;
#The damage is Explosive type and the Matriarch is medium (75% damage). 7 damage becomes 5.25 damage.&lt;br /&gt;
#300 HP reduced to 294.75.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Example 3:=====&lt;br /&gt;
Ghost (10 damage, concussive) attacks a Siege Tank (150 hit points, 1 armor, large size)&lt;br /&gt;
&lt;br /&gt;
#10 damage is reduced by 0. (No shield armor upgrades)&lt;br /&gt;
#0 shield points are removed from the Siege Tank. 10 damage remains.&lt;br /&gt;
#10 damage is reduced by 1. (Siege Tank base armor)&lt;br /&gt;
#The damage is Concussive type and the Siege Tank is large (25% damage). 9 damage becomes 2.25 damage.&lt;br /&gt;
#150 HP reduced to 147.75.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Spell Damage:=====&lt;br /&gt;
All spells except for Yamato Cannon and [[Nuke]] ignore unit armor. Yamato Cannon does 260 explosive damage to a single target. Plague also ignores Protoss shields and does damage directly to the unit or buildings HP. See the 3 spell pages for full details, including damage and duration, for all spells and abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: [[Spells (Terran)]], [[Spells (Protoss)]], [[Spells (Zerg)]].&lt;br /&gt;
&lt;br /&gt;
[[Category:StarCraft]]&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>DevliN</name></author>	</entry>

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