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		<id>https://staredit.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Crash_List</id>
		<title>Crash List - Revision history</title>
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		<updated>2026-04-21T01:52:10Z</updated>
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	<entry>
		<id>https://staredit.net/wiki/index.php?title=Crash_List&amp;diff=14&amp;oldid=prev</id>
		<title>DevliN: 1 revision imported: Restoring SC1 backup</title>
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				<updated>2015-03-21T04:24:18Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision imported: Restoring SC1 backup&lt;/p&gt;
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				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:24, 21 March 2015&lt;/td&gt;
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		<author><name>DevliN</name></author>	</entry>

	<entry>
		<id>https://staredit.net/wiki/index.php?title=Crash_List&amp;diff=13&amp;oldid=prev</id>
		<title>DevliN at 10:37, 23 November 2012</title>
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				<updated>2012-11-23T10:37:54Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;All of the things listed here can and usually will cause ''[[StarCraft]]'' to crash.  If your [[map]] is crashing and you can't figure out why, read through this list and make any fixes necessary.&lt;br /&gt;
&lt;br /&gt;
== Unit-/sprite-related crashes ==&lt;br /&gt;
*Setting a building's max HP to zero. (Windows-only)&lt;br /&gt;
*Setting a [[Units|unit]]'s build time to zero and viewing the unit production bar while the unit is being trained. (Windows-only)&lt;br /&gt;
*Placing certain units on the map.&lt;br /&gt;
**[[Independent Command Center]], [[Cantina]], [[Cave]], [[Cave-in]], [[Jump Gate]], [[Kyadarin Crystal Formation]], [[Mining Platform]], [[Ruins]], [[Protoss Marker]], [[Protoss Unused]] (both of them), [[Unused Terran Bldg]] (both of them), [[Terran Marker]], [[Alan Turret]], [[Duke Turret]] (both of them), [[Goliath Turret]], [[Tank Turret]] (both of them), [[Unused Zerg Bldg]], [[Unused Zerg Bldg 5]], [[Zerg Marker]]&lt;br /&gt;
*Placing certain [[sprites]] on the map. (Examples: [[Psionic Storm]], Grenade Shot Smoke, White Circle)&lt;br /&gt;
*Placing certain [[Units#Extended units|extended units]] or extended sprites on the map. (buffer overflow)&lt;br /&gt;
*Placing units for [[Players#Extended players|extended players]]. (color-related buffer overflow)&lt;br /&gt;
*[[Set Doodad State|Disabling]] certain units.&lt;br /&gt;
*Selecting [[Flag]]s with high-index (extended) player colors. (buffer overflow)&lt;br /&gt;
*Selecting extended units. (buffer overflow)&lt;br /&gt;
*Selecting [[Units#Unit sprites|unit sprites]] with negative HP.&lt;br /&gt;
*Selecting a unit with 8388607 HP and a nonzero HP flag (the small box next to HP box).&lt;br /&gt;
*Giving units from one player to another just as they hatch or are finished building.&lt;br /&gt;
*Placing certain disabled unit sprites on the map. (Examples: [[Protoss Archon]], [[Protoss Pylon]], [[Terran Siege Tank]], etc.)&lt;br /&gt;
&lt;br /&gt;
====List of units that crash StarCraft====&lt;br /&gt;
*Independent Command Center&lt;br /&gt;
*Cantina&lt;br /&gt;
*Cave&lt;br /&gt;
*Cave-in&lt;br /&gt;
*Jump Gate&lt;br /&gt;
*Kyadarin Crystal Formation&lt;br /&gt;
*Mining Platform&lt;br /&gt;
*Ruins&lt;br /&gt;
*Protoss Marker&lt;br /&gt;
*Protoss Unused (both of them)&lt;br /&gt;
*Unused Terran Bldg (both)&lt;br /&gt;
*Terran Marker&lt;br /&gt;
*Alan Turret&lt;br /&gt;
*Duke Turret (both)&lt;br /&gt;
*Goliath Turret&lt;br /&gt;
*Tank turret (both)&lt;br /&gt;
*Unused Zerg Bldg&lt;br /&gt;
*Unused Zerg Bldg 5&lt;br /&gt;
*Zerg Marker&lt;br /&gt;
&lt;br /&gt;
== Map-related crashes ==&lt;br /&gt;
*Creating a map in which both dimensions are non-standard sizes. (Standard sizes are 64, 96, 128, 192, and 256 tiles.)&lt;br /&gt;
*:This only crashes when there is no data in the [[terrain]] and mini-map buffers from a standard-sized map. In other words, play a normal-sized map before playing a odd-sized map in order to avoid the crash.&lt;br /&gt;
*Setting an active player's race to an invalid one. (buffer overflow)&lt;br /&gt;
*Setting an active player's controller to an invalid one. (buffer overflow)&lt;br /&gt;
*Setting an active player's color to an invalid one.&lt;br /&gt;
*Invalid terrain. Can happen when making picture maps.&lt;br /&gt;
&lt;br /&gt;
== Other crashes ==&lt;br /&gt;
*Attempting to use the Play [[WAV]] [[trigger]] action with [[strings]] that don't exist in the map. (String pointer is beyond max strings (default: 1024).)&lt;br /&gt;
*Displaying text that is mapped to a non-existent string. (String pointer is beyond max strings (default: 1024).)&lt;br /&gt;
*Initiating non-existent triggers. (buffer overflow)&lt;br /&gt;
*Displaying illegal/invalid portraits. (buffer overflow)&lt;br /&gt;
*Placing non-existent terrain tiles. (buffer overflow)&lt;br /&gt;
*Running conditions that read as a buffer overflow and reach non-readable memory.&lt;br /&gt;
*Saving the game when playing a map in which any player owns more than 65534 triggers.&lt;br /&gt;
&lt;br /&gt;
[[Category:StarCraft]]&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>DevliN</name></author>	</entry>

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