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		<updated>2026-04-09T19:41:13Z</updated>
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	<entry>
		<id>https://staredit.net/wiki/index.php?title=10_Best_Mobile_Apps_For_Togel_Singapore&amp;diff=958</id>
		<title>10 Best Mobile Apps For Togel Singapore</title>
		<link rel="alternate" type="text/html" href="https://staredit.net/wiki/index.php?title=10_Best_Mobile_Apps_For_Togel_Singapore&amp;diff=958"/>
				<updated>2026-01-06T22:33:33Z</updated>
		
		<summary type="html">&lt;p&gt;NudeRaider: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NudeRaider</name></author>	</entry>

	<entry>
		<id>https://staredit.net/wiki/index.php?title=Game_speed&amp;diff=699</id>
		<title>Game speed</title>
		<link rel="alternate" type="text/html" href="https://staredit.net/wiki/index.php?title=Game_speed&amp;diff=699"/>
				<updated>2023-08-01T07:02:03Z</updated>
		
		<summary type="html">&lt;p&gt;NudeRaider: Added Timings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
I'm recreating a page here that seems, from all I can tell, to have previously existed prior to the recreation of the Wiki in March 2015 to flush out the spammers that had formed a hostile takeover. I've never seen the page before and the following are just my empirical observations from a test map in SC. &lt;br /&gt;
&lt;br /&gt;
Frame time is in direct sync with game time; game speed alters game time. Game time on Fastest is roughly 1.50x realtime, but it seems to vary slightly as in SC2. Gamespeed normal varies a bit from 1.00x realtime as well. Using Wait(0) Hypers, ie every other frame of animation, Starcraft runs a trigger cycle 8 times every game second. From this we can extrapolate that there are 16 frames of animation per game second. Regular non-hypered trigger check interval is at 31 out of 32 frames. Therefore, there are 31 frames per trigger check on normal trigger cycle speed.&lt;br /&gt;
&lt;br /&gt;
Regular Trigger Cycles											&lt;br /&gt;
											&lt;br /&gt;
1 Tick	*	1000 ms	*	1 Trigger Cycle	=	1000 Trigger Cycles	≈	0.8 Hz			&lt;br /&gt;
42 ms		1 Second		31 Ticks		1302 Seconds					&lt;br /&gt;
											&lt;br /&gt;
Hyper Trigger Cycles											&lt;br /&gt;
											&lt;br /&gt;
1 Tick	*	1000 ms	*	1 Trigger Cycle	=	1000 Trigger Cycles	≈	11.9 Hz			&lt;br /&gt;
42 ms		1 Second		2 Ticks		84 Seconds					&lt;br /&gt;
											&lt;br /&gt;
Single Tick Hypers											&lt;br /&gt;
											&lt;br /&gt;
1 Tick	*	1000 ms	*	1 Trigger Cycle	=	1000 Trigger Cycles	≈	23.8 Hz			&lt;br /&gt;
42 ms		1 Second		1 Tick		42 Seconds					&lt;br /&gt;
											&lt;br /&gt;
											&lt;br /&gt;
Game Seconds											&lt;br /&gt;
1 Tick	*	1000 ms	*	1 Game Second	=	1000 Game Seconds	=	125 Game Seconds			&lt;br /&gt;
42 ms		1 Second		16 Ticks		672 Real Seconds		84 Real Seconds			&lt;br /&gt;
											&lt;br /&gt;
											&lt;br /&gt;
First trigger cycle occurs when elapsed game ticks equals 2											&lt;br /&gt;
											&lt;br /&gt;
&amp;quot;Note that game seconds (as seen in conditions like elapsed time) increment every 16 ticks,&lt;br /&gt;
and regular trigger cycles occur every 31 ticks, this causes unintuitive behavior where some&lt;br /&gt;
&amp;quot;&amp;quot;elapsed time exactly&amp;quot;&amp;quot; triggers will run and some won't as well as tricky to align time/trigger cycle values&amp;quot;											&lt;br /&gt;
											&lt;br /&gt;
Regular Trigger Cycle				Tick	Game Time						&lt;br /&gt;
1				2	0						&lt;br /&gt;
2				33	2						&lt;br /&gt;
3				64	4						&lt;br /&gt;
4				95	5						&lt;br /&gt;
5				126	7						&lt;br /&gt;
6				157	9						&lt;br /&gt;
7				188	11						&lt;br /&gt;
8				219	13						&lt;br /&gt;
9				250	15						&lt;br /&gt;
10				281	17						&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Regeneration]]&lt;br /&gt;
*[[Hyper Triggers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Reference]]&lt;br /&gt;
[[Category:StarCraft]]&lt;/div&gt;</summary>
		<author><name>NudeRaider</name></author>	</entry>

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