Staredit Network > Forums > SC1 Map Production > Topic: apos' bound maker!
apos' bound maker!
Feb 6 2010, 9:28 pm
By: Apos  

Feb 6 2010, 9:28 pm Apos Post #1

I order you to forgive yourself!


Apos' Bound Maker
This is a map that I started this summer. I had played a couple maps were I could make bounds but they were limited so I decided to make my own. You can decide how your explosions goes, you can set the speed, you can make more than one bound at a time.


SPECIFICATIONS
  • Players
    1-4 (Best with more than one)
  • Map Tileset
    Jungle World
  • Map Size
    128x128


STORYLINE/INTRODUCTION
You make bounds like a real pro!


FEATURES
  • You siege tanks to set the explosions.
  • The bounds layout are already made for you.
  • You are limited to your imagination.
  • You can set 9 different explosions at different times.
  • You control everything using the civilians (The powerups are named so you can know what everything does.)
  • Player 1-3 works close to perfect.


DETAILS (for RPGs and the like)
  • Characters
    •Zergling

  • Weapons
    •Explosions

  • Items
    •Skills

  • Spells
    •None


SCREENSHOTS/DEMO

This is how obstacle one looks like.


This is how obstacle two looks like.


This is how obstacle three looks like.


This is how obstacle four looks like.


This is how obstacle five looks like.


This is how it looks like when you unsiege a tank to put an explosion.


PROGRESS
  • IDEAS (100%)
  • TERRAIN (100% (I may change the picture))
  • UNIT PLACEMENT (70%)
  • TRIGGERS (60%)

You can download the map here: apos' Bound Maker
Note: You need to click the Download button (The mouse won't change.)

UPDATES
  • 00/00/0000 (Date of last change)
    There were no updates so far.


Made with the Map Production template.

Post has been edited 1 time(s), last time on Feb 6 2010, 9:34 pm by apos.




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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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