Staredit Network > Forums > SC1 Map Showcase > Topic: Fastest+Stack+Masser+300SupplyMax+Lvl5UpMax
Fastest+Stack+Masser+300SupplyMax+Lvl5UpMax
Jan 22 2010, 5:10 am
By: Apocalypse535  

Jan 22 2010, 5:10 am Apocalypse535 Post #1



This map is called Fastest Extreme! Its like playing Fastest map but with the benefits of use map settings triggers such as stacking, a masser, higher levels of upgrading, and more.

There are lights for stacking. There is a masser which lets you mass all your men to spots. There is a custom music switch which turns on some custom music. You get cool transmissions from starcraft units throughout the game and its the real voices. 5 is the max upgrade level. 300 is max supply for all players. With the masser unit you can go from a player to an observer ingame. You go to a crystal named "Become An Observer" and you become an observer and just watch the game.
All observers are able to press F5,F6,F7,F8 to see "men count" "resources" "kills" "score". I hope you guys like this map. Enjoy!

Screenshots!
stacked gateways

stacked cannons

stacked cannon fight

Masser

Lights

Max Upgrade Level is now 5 but this shows 4

Music switch in Music version


And for those of you who think protoss is unstoppable on this map because of stacked cannons. There are ways to counter stacked cannons. Zerg dark swarm, Zerg Guardians, Protoss Reavers, Protoss Corsair Disruption Web, Terran Siege Tanks, and if it splashes then Scanner Sweep+Terran Battle Cruiser Yamato Cannon. There might be more but im just giving you what i can think of right now.

Updated as of 5-13-10 fixed terrain and took off some map revealers so you can make a few more units without map maxing.
New Feature Added!
When a player leaves all his units are destroyed except scv's and drones incase you want to mind control them and use another race. Also Command Centers dont get destroyed incase a zerg wants to infest it.

Update: The masser has spinning birds around it. And added transmissions so its like you talking to aliens they're really cool!

Update 6-22-10: New Feature! A player can now become an observer by sending his masser to crystal named Become An Observer!

Update 5-6-14: Countdown timer now counts up and a bit of bug fixes.

Update 8-25-14: Fixed bottom middle.

You can download the map here!
http://www.staredit.net/sc1db/file/2986/

Post has been edited 127 time(s), last time on Aug 31 2014, 12:46 am by Apocalypse535.



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Jan 22 2010, 12:02 pm OlimarandLouie Post #2



What do the transmissions do? And post screenshots please.



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Jan 22 2010, 3:31 pm LoveLess Post #3

Let me show you how to hump without making love.

Quote from Apocalypse535
And the timer counts down i couldnt make one to count upwards, also nothing happens when it runs out.
Pause the game timer is an available action and leave it paused, then add 1 second to the timer. Since the trigger cycle is obviously much faster than an actual second, you may want to have some kind of death counter set up. Make sure only 1 player owns this trigger so it doesn't multiply the time added by how many players own the trigger.

Also, this is just a melee map or what? Never really explained this one.




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Jan 22 2010, 9:44 pm Apocalypse535 Post #4



then what condition should i have for my timer? I have hyper triggers in for my F5-F8 leaderboard trigger. Also anyone got any music tracks i could put on this? also i will edit my post and say what this map is basicly. Also olimar i wrote in my first post the transmissions are just for fun.

Post has been edited 1 time(s), last time on Jan 22 2010, 9:50 pm by Apocalypse535.



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Jan 22 2010, 10:36 pm ImagoDeo Post #5



Quote from Apocalypse535
then what condition should i have for my timer? I have hyper triggers in for my F5-F8 leaderboard trigger. Also anyone got any music tracks i could put on this? also i will edit my post and say what this map is basicly. Also olimar i wrote in my first post the transmissions are just for fun.

This.



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Jan 22 2010, 11:28 pm Apocalypse535 Post #6



can we avoid stupid things like that in this thread? i correctly guessed it was that rick roll thing by the name "best song ever".



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Jan 23 2010, 12:59 am Lt.Church Post #7



here's a loop, changed it to mono-16bit and 3 different bit rates depending on the size you were looking for personally i wouldn't use the 8000 but meh; so yeah enjoy, also theyre 16bit because starcraft maps dont compress 8bit so its really basically same size when in maps. of course this loop is my personal taste lol i have no clue what you were looking for. If you want the original ask, its sorta 1,411,000 bit rate so its like 5mb or w/e XP

Attachments:
airbase-16k.wav
Hits: 3 Size: 959.57kb
airbase-8k.wav
Hits: 1 Size: 479.8kb
airbase-11025.wav
Hits: 2 Size: 661.21kb



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Jan 23 2010, 1:29 am Apocalypse535 Post #8



Thanks but i dont like those. Maybe something that feels futuristic outter spacish.



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Apr 28 2014, 6:22 am Apocalypse535 Post #9



Hey this wont let me reupload Fastest Extreme. I updated it and the error is not enough space. Someone please help
me so i can do it.



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Apr 28 2014, 8:46 am Stranger Post #10



Hmm, you might want to delete some old attached files of yours on the site (in case you reached the limit).



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Apr 28 2014, 11:26 pm Apocalypse535 Post #11



Where do i delete them?



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Apr 28 2014, 11:44 pm Roy Post #12

An artist's depiction of an Extended Unit Death

http://www.staredit.net/?p=settings&area=attachments




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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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