Staredit Network > Forums > Modding Assistance > Topic: Building Interceptors
Building Interceptors
Dec 18 2009, 6:50 pm
By: Asgard  

Dec 18 2009, 6:50 pm Asgard Post #1



Is there a possibility to a unit like a Terran Valkyrie build interceptors

OBS: The Terran Valkyrie in question has already a weapon, can it build interceptors with these weapon included?

I really need to know, I've been trying to do it with the Valk, but I'm not getting success, I don't know if it is possible or not.



None.

Dec 18 2009, 7:02 pm Ardis Post #2



Doesn't sound possible. I would assume a lot of the mechanics behind the carrier are hard-coded.



None.

Dec 18 2009, 7:27 pm Asgard Post #3



hmm... ok, I'll mantain just the Valkyrie (with some changes)

thanks anyway



None.

Dec 18 2009, 7:59 pm Biophysicist Post #4



The Carrier's weapon system is very hard-coded. Non-carrier/reaver units don't even have the variables that store the hanger data as far as I know.



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Dec 23 2009, 2:46 am Urahara Post #5



Quote from name:TassadarZeratul
The Carrier's weapon system is very hard-coded. Non-carrier/reaver units don't even have the variables that store the hanger data as far as I know.
Can i add onto this?
I just want to know, if its so hard coded, then we cant change the limit on the number of max interceptors/scarabs
Or can we?



None.

Dec 26 2009, 9:48 pm Ardis Post #6



I am pretty sure you can change the limit of interceptors and scarabs the units can build, I think FireGraft had an option to do such. I'm not entirely sure about this, though.



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Jan 2 2010, 7:18 am KooKsTeR Post #7



Through firegraft you can change the initial amount a carrier or reaver can hold but you cannot change the upgrade amount. IE you can make the initial 12 then the upgrade will make it 16, or have the initial 20 then the upgrade will make it 24. The upgrade always gives it 4 more.



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Jan 5 2010, 10:30 pm tummychow Post #8



Firegraft does allow you to change the scarab capacity upgrade's amount of effect. Just not the carrier's.



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Jan 5 2010, 11:56 pm Sand Wraith Post #9

she/her

Quote from tummychow
Firegraft does allow you to change the scarab capacity upgrade's amount of effect. Just not the carrier's.

You are incorrect.

FireGraft allows the user to change the initial capacity of the Carrier and the capacity of an upgraded/Hero Carrier.

(In the EXE Edits tree: Upgrades -> Capacity -> Carrier Capacity.)

Unless you have some sort of system in place to grant Interceptors or the Interceptors are nigh invulnerable, I do not recommend setting the capacity to anything very high (>20), especially if the build time of the Interceptor is anything more than 5 seconds. It is highly inconvenient, and I say that from experience.




Jan 6 2010, 3:42 pm tummychow Post #10



In the exact same tree EXE Edits you can go Upgrades > Capacity > Reaver Capacity and increase the effect of the scarab capacity upgrade from 5 scarabs to any number. The carrier upgrade is hardcoded but the reaver is flexible.



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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