Staredit Network > Forums > Introductions > Topic: Hi!!!.... New Map Maker
Hi!!!.... New Map Maker
Dec 9 2009, 6:40 am
By: camul2  

Dec 9 2009, 6:40 am camul2 Post #1



HI,
I am currently making a Cat n mouse ore warz map and am seriously needing help... before i tell you about it i have to say that i just bought the game after looseing it and getting a better computer and have no mods or anything like that to it except what came with the battle chest....

The map is 256*256 (biggest it can be)

So here are some bugs i encountered while testing it with my 2 bro's.....

1. After about 5-8 mins my 1st bro was 'disconnected'' folowed by the other on in a 30 sec timespan or so...

2. Once we started to expand our bases the cheese walls (protoss pylon) started to only produce half the circle of building area in which you could build on and about 20 later the stopped conpleatly but could still be map.... This also happed with the protoss stargate, and the other one that makes ships but instead of no building space the never fully came out of warp and were just a wast of space and V. gas....

3. Also we had all started to make carriers but after a while the would say "cannot produce unit" but it would still come out just not fire once i built the intorcpters

4. About 20 mins in everything i owned got destroyed and i loss the senario... im not sure if this happed cause i had more that 1 protoss builder and 1 may have died....


Those were the bugs during the first test run... some of them might have been because of building limits but not sure.. also is there a mod or something that most people use because when i would load other C N M maps into the campaingn editor it would say

"this scenario contains 54 units that are invalid or not properly placed. this is most likely a result of a placement error in an older version of the campaign editor. the invalid units have been deleted"

Does anyone have any suggestions or any ideas to help my map work.......


Thanks for any help,
Camul2

Post has been edited 1 time(s), last time on Dec 9 2009, 10:11 am by JaFF. Reason: Please don't abuse the BBCode



None.

Dec 9 2009, 6:58 am Fire_Kame Post #2

wth is starcraft

Well I can't help you, but welcome. I hope someone will help :)




Dec 9 2009, 9:29 am Vrael Post #3



Welcome to SEN. You copy/pasted that post into the UMS Help topic you made, didn't you? Also, try not to abuse the bbcode... makes things hard to read. Also also, make sure to read forum rules before posting. Here are a few links you should skim over:

http://www.staredit.net/topic/7783/
http://www.staredit.net/topic/3639/
http://www.staredit.net/topic/6552/
http://www.staredit.net/wiki/Basics_of_UMS_Mapping
http://www.staredit.net/?p=faq



None.

Dec 9 2009, 10:13 am JaFF Post #4



Welcome! May your stay be pleasant and your kiwis be delicious! I hope your mapping problems will be resolved as soon as possible. :)



None.

Dec 9 2009, 12:59 pm OlimarandLouie Post #5



Cannot produce more units, means that you have reached the absolute limit of the amount of stuffs you can have in starcraft. Namely 1700ish units... I forget the exact number. Also, 256x256 seems unnecessarily large for a C&M map...

Anyhow, Welcome to SEN, hope you have a good time, and make sure to do this to Fire_Kame at least once in your life: :spam1:



None.

Dec 12 2009, 12:15 am lil-Inferno Post #6

Just here for the pie

Hello camul2. Would you like a slice of this delicious cake?




Dec 17 2009, 1:01 am samsizzle Post #7



Quote from lil-Inferno
Hello camul2. Would you like a slice of this delicious cake?
mmmmm infernos cake :interested:



None.

Dec 17 2009, 1:40 am Marine Post #8



Quote from OlimarandLouie
Cannot produce more units, means that you have reached the absolute limit of the amount of stuffs you can have in starcraft. Namely 1700ish units... I forget the exact number. Also, 256x256 seems unnecessarily large for a C&M map...

Anyhow, Welcome to SEN, hope you have a good time, and make sure to do this to Fire_Kame at least once in your life: :spam1:

It's after 1650 units that the game has CCMU.

A 256x256 map for CnM OW is WAY too big. Too much space, especially if there is a human cat. Try cutting it down to 128x128 or 96x96. If you post in Map Production forum under 'UMS' I can help you more. Remember photos and the map itself!



None.

Dec 17 2009, 8:01 pm payne Post #9

:payne:

Quote from lil-Inferno
Hello camul2. Would you like a slice of this delicious cake?
What about my pizza?
My restaurant is much better than Inferno's!
I got some celebrities coming in often: Lethal_Illusion, Kaias... just to name a few!



None.

Dec 17 2009, 11:44 pm Falkoner Post #10



Quote
It's after 1650 units that the game has CCMU.

1650 is the limit of preplaced units, 1700 is the actual limit in-game.



None.

Dec 18 2009, 6:58 pm Forsaken Archer Post #11



Hi, welcome to SEN.
You've come to the right place ^_^



None.

Dec 19 2009, 9:59 pm Riney Post #12

Thigh high affectionado

Quote from name:Arachna
Hi, welcome to SEN.
You've come to the right place ^_^

Sens going down in 3 days isnt it IP?



.riney on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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