CSS issue
Nov 23 2009, 2:05 am
By: sharf  

Nov 29 2009, 12:24 pm Syphon Post #21



Quote from sharf
Well you just said what I want is not accomplishable in CSS. That the content cannot be atleast 100% of the screen, and then stretch beyond it with content without client-side scripting correct? Well I have tables set up that do that, and very well might I add. The only issue is that IE7 and earlier do not recognize the code and therefor does not display it correctly (not sure it picks the way to mess up that it does though) and I'm working on that right now.

CSS can cause semantically correct elements to display like tables, read the link. If you have it set up as semantically incorrect tables, just fix it like that.



None.

Nov 29 2009, 5:14 pm sharf Post #22



The only problem with that is that I am not using CSS, remember? because it can't do what I want. So now I'm using tables, which do what I want, perfectly, it's just that the code I'm using does not work in IE7 and earlier, so I can make a fix that makes it look acceptable in those browsers, but the page looks best in newer browsers.



None.

Dec 5 2009, 3:44 am Syphon Post #23



Quote from sharf
The only problem with that is that I am not using CSS, remember? because it can't do what I want. So now I'm using tables, which do what I want, perfectly, it's just that the code I'm using does not work in IE7 and earlier, so I can make a fix that makes it look acceptable in those browsers, but the page looks best in newer browsers.

Yes, CSS can do what you want, you just don't know to do it.

Tables are semantically incorrect for layout purposes.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: jun3hong, DarkenedFantasies