Staredit Network > Forums > Modding Assistance > Topic: Changing transparancy color
Changing transparancy color
Nov 21 2009, 4:15 pm
By: Biophysicist  

Nov 21 2009, 4:15 pm Biophysicist Post #1



I ripped a bunch of graphics from a game called FreeSpace 2. They look great in-game (unless your Polaris), but there's a problem. The graphics are very dark, and when I convert them to SC's palette, parts of them turn totally black. This is fine until one flies over something else, because parts of whatever it flew over show through due to the fact that black = transparent. So, is there any way to change the transparency color? <3 anyone who helps.



None.

Nov 21 2009, 4:46 pm poiuy_qwert Post #2

PyMS and ProTRG developer

The newest versions of PyGRP and SFGRPConv both have the option to choose a different palette index for transparency.

Edit: Another option is just modifying your unit palette so index 0 is not black (or any color that might appear in your grp).

Post has been edited 1 time(s), last time on Nov 21 2009, 4:51 pm by poiuy_qwert.




Nov 22 2009, 6:58 am Corbo Post #3

ALL PRAISE YOUR SUPREME LORD CORBO

How and what are you using to port them?

What format are the graphics files stored in?



fuck you all

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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