Quote from
MetalGear
MetalGearokay so i think ive developed an original system
ive made it so theres an infinate leveling system and each advanced level requires more exp. also... for each level of the hero you kill you gain an extra +25 gold. for example... if you kill a level 3 hero, you will gain +75 gold... if you kill a level 10 hero, you will gain +250 gold etc... this system works infinately.
so is this original?
ive made it so theres an infinate leveling system and each advanced level requires more exp. also... for each level of the hero you kill you gain an extra +25 gold. for example... if you kill a level 3 hero, you will gain +75 gold... if you kill a level 10 hero, you will gain +250 gold etc... this system works infinately.so is this original?
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Korean Health
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To be honest I wish someone would make a AoS with Normal health (TS/HS), combo spells VIA SCOA, Items/extended (equipment can be combined to form better ones, different types, etc.)equipment, Forest creeps( i don't know the name. but stronger than normal units that are in the middle sitting for alternate exp gain or other reward), and Temple sieges bases.
2) i have no idea why the koreans use SCOA; the starport is more efficient. Try Norm-'s Custom War Tactics, it uses gateway combo spells
3) items are difficult to make/represent. If it is made, it will most likely just be text and will grant passive bonuses. Using equipment for adding damage/defense is difficult to balance, and uses up units. (+attack = spawn unit for 1 shot, or DDS)
4) I'm considering putting this into my map

5) a lot of maps have that. (i'm using it too)
None.




