Staredit Network > Forums > Modding Assistance > Topic: Custom AI Scripts
Custom AI Scripts
Nov 10 2009, 5:28 am
By: 13Stallion  

Nov 10 2009, 5:28 am 13Stallion Post #1



How can i use the custom AI scripts that i make with SCAIedit3.1 in starcraft? does anyone currently use SCAIedit3.1? Any help would be appreciated! thx



None.

Nov 10 2009, 6:28 am Jack Post #2

>be faceless void >mfw I have no face

It requires modding. Check out the Modcrafters.com wiki, and ask at the forums. I believe you need to use an MPQ editor, and replace/add the AI script into there. Then repack the MPQ.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Nov 10 2009, 11:42 am Biophysicist Post #3



Create an MPQ with WinMPQ. Add your script as scripts\aiscript.bin or scripts\bwscript.bin. Then, run the MPQ with MPQDraft.

Also, PyAI > SCAI.



None.

Nov 10 2009, 4:19 pm Symmetry Post #4

Dungeon Master

http://entropyzero.org/broodwar_scripting_index.html

That's where I started. It's a solid tutorial that will take you through the basics of creating and compiling your own AIScript for use in starcraft mods.



:voy: :jaff: :voy: :jaff:

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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