Staredit Network > Forums > Modding Assistance > Topic: Turret Issues
Turret Issues
Oct 27 2009, 4:05 pm
By: Yawgmoth  

Oct 27 2009, 4:05 pm Yawgmoth Post #1



The thing is it. I've changed the turrets of all units with turrets (there are six of them), throwing them to other entries in the units.dat file (unused entries and powerups entries). I did it corectly, as they work normally when preplaced in maps, they attack normally, move, move-attack, the glitch with the attack when you move and attack is untouched, etc...

The problem comes when I try to remove the units with turrets through triggers. It's very specific, I know, but when removed, the Goliath units generate a crash in the game, not when destroyed or created, but only when removed. I haven't tried with the "Move From Location To Location" trigger yet, but I think it'll be the same.

I changed the Firegraft Presets, and the other issues like "Subunit" checkboxes and "Subunit 1:" options. And only the goliaths are malfunctioning in that little way. Is there some hardcode that ties the goliath with its turret (the original one)? Or something I missed?

Thank you for reading.



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[03:18 am]
Symmetry -- Make maps for the memes :hurr:
[2026-10-30. : 8:19 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: damn, if that doesn't scream UV, I don't know what does. https://staredit.net/382067/
hah yeah in the past that might've been up my alley. haven't really been mapping lately, been too busy with everything else. and kinda lost interest too tbh. just not enough people left on SC to feel worth investing the time personally.
[2026-10-30. : 8:03 pm]
lil-Inferno -- u
[2026-10-30. : 7:38 am]
NudeRaider -- damn, if that doesn't scream UV, I don't know what does. https://staredit.net/382067/
[2026-10-30. : 6:55 am]
UndeadStar -- :wob:
[2026-10-30. : 2:28 am]
Symmetry -- :wob:
[2026-10-29. : 9:17 pm]
RIVE -- :wob:
[2026-10-29. : 7:03 pm]
CoCo( -- OK, click here if any1 is interested in this $ making opportunity https://staredit.net/topic/18952/
[2026-10-29. : 4:39 pm]
NudeRaider -- sure, make a post in ums assistance
[2026-10-29. : 6:44 am]
CoCo( -- anyone willing to help fix a few triggers on a new "impossible" map? Please
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