Staredit Network > Forums > Modding Assistance > Topic: Turret Issues
Turret Issues
Oct 27 2009, 4:05 pm
By: Yawgmoth  

Oct 27 2009, 4:05 pm Yawgmoth Post #1



The thing is it. I've changed the turrets of all units with turrets (there are six of them), throwing them to other entries in the units.dat file (unused entries and powerups entries). I did it corectly, as they work normally when preplaced in maps, they attack normally, move, move-attack, the glitch with the attack when you move and attack is untouched, etc...

The problem comes when I try to remove the units with turrets through triggers. It's very specific, I know, but when removed, the Goliath units generate a crash in the game, not when destroyed or created, but only when removed. I haven't tried with the "Move From Location To Location" trigger yet, but I think it'll be the same.

I changed the Firegraft Presets, and the other issues like "Subunit" checkboxes and "Subunit 1:" options. And only the goliaths are malfunctioning in that little way. Is there some hardcode that ties the goliath with its turret (the original one)? Or something I missed?

Thank you for reading.



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