Staredit Network > Forums > SC1 Map Production > Topic: Restarting 7 sins rpg
Restarting 7 sins rpg
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Oct 20 2009, 8:46 pm
By: Tempz  

Oct 20 2009, 8:46 pm Tempz Post #1



basically i was almost finished my map but it crashed when i was using starforge... i kept a old back up version so here it is.
the botom left castle area was suppose to be less squarish in another version any was more efficient space wise by replacing the king (dark archon) with a ghost which was the person who sent them to the planet...

also has some good sounds in there...



None.

Oct 21 2009, 1:09 am payne Post #2

:payne:

I said like 3 times to all participants to do back-ups often D:



None.

Oct 21 2009, 3:41 am Tempz Post #3



feel free to thank me if you like the sounds in there...



None.

Oct 21 2009, 3:43 am CecilSunkure Post #4



Quote from payne
I said like 3 times to all participants to do back-ups often D:
Yeah, I make a new file of my RPG periodically. At the moment I have like 12 different backup versions, and some left over from previous projects (I restarted twice due to learning of new techniques).



None.

Oct 23 2009, 8:37 am Oh_Man Post #5

Find Me On Discord (Brood War UMS Community & Staredit Network)

That sucks man bad luck.




Oct 23 2009, 11:41 pm Tempz Post #6



yea but i got bigger changes now... and i've decided to change gluttony (rine) to a hydra...



None.

Oct 24 2009, 6:43 am DevliN Post #7

Woah

Closed. You don't need 3 threads for one map.



:devlin: Currently Working On: :devlin:
Myself

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