Staredit Network > Forums > SC1 Map Showcase > Topic: Big Game Hunters --- same map, new clothes !
Big Game Hunters --- same map, new clothes !
Sep 20 2009, 5:53 pm
By: aztec11us  

Sep 20 2009, 5:53 pm aztec11us Post #1



hello everyone....

we all know, loved and played BGH ( Big Game Hunters) alot

but like most of you, i too got bored of the regular Jungle tileset, with its green-brown boring colors

so i went ahead and made NEW tilesets for that BGH !


as an added bonus, here is another map.... also a version of BGH. but on it, the player tests his own management skills, controlling all 3 races against the computer

please enjoy all the maps and feel free to play and distribute arround

but do give proper credit to its makers --- Blizzard Co for the original, and Me ( MORARU COSMIN from ROMANIA ) for the new versions


play and give me your feed back !

maps are IDENTICAL to the original BGH in every way --- mineral placement, even geography

Attachments:
Disturbed Fun.rar
Hits: 15 Size: 292.33kb

Post has been edited 1 time(s), last time on Sep 20 2009, 11:13 pm by DevliN. Reason: No need for double-post.



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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
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