Staredit Network > Forums > SC1 Map Showcase > Topic: (6) Zergling Blood 2009
(6) Zergling Blood 2009
Aug 27 2009, 7:41 pm
By: R3KAN1Z3  
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Aug 27 2009, 7:41 pm R3KAN1Z3 Post #1



Welcome:
- Zergling Blood 2009.
- Remake of original game, with a new style.
- Zerglings will spawn endlessly.
- Gain money by killing enemy units. 1 gas per kill, 50 gas per 1 mineral.
- Buy heros / spell abilities with your earnings.
- Protect your base while destroying others. ('Anti-Camp' is your base, in-game.)
- Defeat all players or gain kills to win.

- Selectable modes in beginning based on two first voting players
- Options between; Kill Limit 2.500-10,000 | Upgrades On/Off | Heroes On/Off


Map Template:


Attachments:
(6)Zergling Blood 2009.scx
Hits: 9 Size: 46.97kb

Post has been edited 3 time(s), last time on Sep 24 2009, 2:01 am by R3KAN1Z3.



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Sep 24 2009, 2:16 am R3KAN1Z3 Post #2



Got a picture of it now.



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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
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Members Online: NudeRaider, Oh_Man