Staredit Network > Forums > SC1 Map Showcase > Topic: Tornado Tag
Tornado Tag
Aug 22 2009, 12:26 am
By: Firefly  

Aug 22 2009, 12:26 am Firefly Post #1




TornadoTag
Run away or try to hide from the Tornado. Construct building and use the surrounding area to your advantage. If the Tornado Tags you, you will become IT. Once the time runs out, whoever is the tornado loses.


SPECIFICATIONS
  • Players
    1-7 Tornado [Optional]

  • Map Tileset
    Badlands or Jungle

  • Map Size
    128x128


SCREENSHOTS/DEMO


Map Layout


Ingame Screenshot

UPDATES
  • 08/21/2009

Download HERE

Post has been edited 1 time(s), last time on Aug 22 2009, 1:30 pm by Firefly.



None.

Aug 22 2009, 12:34 am NothingZ Post #2



Hey Firefly!
I remember this :O
Anyways, I like it.



None.

Aug 22 2009, 12:36 am Firefly Post #3



Thanks, I'm really a noob on these forum... 3rd post? Anyways i hope ya like it.



None.

Aug 22 2009, 12:38 am darksnow Post #4



shouldn't this be in map showcase?



None.

Aug 22 2009, 1:00 am lil-Inferno Post #5

Just here for the pie

Quote from darksnow
shouldn't this be in map showcase?
Yes, if the map is complete.




Aug 22 2009, 3:42 am Jack Post #6

>be faceless void >mfw I have no face

I played this, it's good, but the terrain is a little bland. It works though, and it was pretty fun. I can't remember anything more specific other than the tornado was good.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 22 2009, 1:32 pm Firefly Post #7



Quote from lil-Inferno
Quote from darksnow
shouldn't this be in map showcase?
Yes, if the map is complete.
Yes, the Map is now done. If someone could move this topic to showcase for me, that would be great.



None.

Aug 25 2009, 5:48 am UnholyUrine Post #8



I feel the tornado'd be better if it was a DT.. then barricading would be a tactic.. :\...

It could still do direct dmg :\..



None.

Aug 31 2009, 6:14 am Tempz Post #9



Actually i had a map which was similar to this except it was more like an arenaish map...

Just rine and a tornado which was a wraith with zero damage...

there were events such as a earthquake which would shake the screen uncontrollably that or umm it centered the middle so you can't see but can move only wit hotkey... and given certain amount of stims after a timed period...



None.

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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
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