Staredit Network > Forums > SC1 Map Showcase > Topic: ( 4 ) Brainwashed
( 4 ) Brainwashed
Aug 21 2009, 7:07 pm
By: R3KAN1Z3  
Polls
Overall Rating?
Overall Rating?
Answer Votes Percentage % Voters
1 : Terrible / Boring 0
 
0%
None.
2 : I could stand it 0
 
0%
None.
3 : Not bad, worth playing 1
 
34%
None.
4 : I went to play it on single player~! 2
 
67%
None.
5 : I'm addicted o.O 0
 
0%
None.
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Poll has 3 votes. You can vote for at most 1 option(s).

Aug 21 2009, 7:07 pm R3KAN1Z3 Post #1



WARNING:
A little Mind-Controlling game I made within the week.
The point of the game is to mind-control the patterns of units running down set paths,
accumulate kills (represented by gas) and compete for top spot on leaderboard.
All while not letting a unit pass through and destory your chances.
Self-explanitory in-game. Enjoy~


- R3KAN1Z3


Attachments:
( 4 ) Brainwashed.scx
Hits: 21 Size: 34.66kb



None.

Aug 21 2009, 7:23 pm XGenesis Post #2



I played it in single player, and i thought it was REALLY HARD :flamer:
A++ for a challenging map.



None.

Aug 21 2009, 7:36 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I want to see pictures...
I won't dl the map without it... ;P
but XGenesis just made me want to test it...




Aug 21 2009, 8:15 pm R3KAN1Z3 Post #4



NOTICE:
I can't get any pictures, for some reason my Starcraft picture's format is something I can't open..
And when I paste into paint, it's a blurr of black and rainbow. lol
If anyone can take a picture of two of in in action, I'd appreciate it!


-R3KAN1Z3




None.

Aug 21 2009, 9:01 pm Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

get irvan view and save as jpg




Aug 23 2009, 10:15 pm m.0.n.3.y Post #6



WTF?

You're forum writing is really weird but made me laugh. What the person above me said, download irvan view to post sc screen shot pictures.
Also, more information and defiantly some pics.




None.

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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
Please log in to shout.


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