Staredit Network > Forums > SC1 Map Production > Topic: Help Finish Map
Help Finish Map
Oct 15 2007, 4:50 am
By: RoryFenrir  

Oct 15 2007, 4:50 am RoryFenrir Post #1



Alright, so afew monthes ago i made a helms deep map. My main goal was to make it more like the movie, in both terrain and gameplay and also get it to be played more than annatar.

Things this version has:
-Fuckin sweet Terrain
-Built in ladders
-Heros for every player
-Hero Abilities
-Stationary Medics
-Obsever/burrow mass attack
-easy to use doors
-walkable drain


Players:
Rohan
Legolas
Gimli
------
Haldeir
Eragorn
------
Uruk-Hai
Uruk-Hai

In this version i basicly tried to make it more like the movie, so i made it smaller and tighter quarters. (in the movie its pretty small). I wanted this game to be reletivly short, but fun.
Now one of the coolest parts about this game is my ladder system. I have the units move to diferent walkable "steps" on the walls, but mine actually looks good. But unfortunatly, to use this, the main urukhai units are zergling and ghost. But ive found that these units work well, zerglings are good once they get in attack range and the ghosts ensure that the urukhai never get stuck.

One main problem i wanted to avoid was to make sure uruk hai never got stuck anywhere in helms deep. This was the main flaw in NGM. So my method was to have the uruk ghosts have a little longer range then the rohan marines. The elf ghosts are longer range yet. This system does make it so the urukhai never get stuck, but also its not so good that rohan never have a chance. (bunkers have the same range as ghosts) Also, to help the uruk hai out of ticght spots, with each spawn you get elete soldiers. The uruk hai dont have a buying system, just hero upgrades. All the good guys can buy units and upgrades and the heros can buy special abilities.

So now ill post some screens:
(when i got these there was only Rohan, Haldeir, and 1 uruk)



Uruk-Hai wall attack


Drain


uruk hai commanders and medic [medic heals you when you are on the beacon]


drain blowing up (maybe we need some more exposions)


courtyard enterence [doors open and close if tank is sieged or unseiged]


main gate




Now the problem is i have slow internet, and have not to this day played full house. So im asking one of you to help me finish this off.

Im good at making maps, but im bad at making them fun. All the basics are done in this map, all the triggers, terrain, and unit names. I think that the hero system needs to be revised. Legolass and gimli are the traditional heros, they may need to be stronger, but not unstopable. I would like to keep Eragorn and Haldier to each have half of the elf army. The ability system needs help, i think it would be better if you had recharging ability points that you spend. I would like to keep this map as intact as i can keep it, but i want it to be fun and enjoyed.

I see now that the reason annatar is popular is that most people think its fun, and i want this game to be like annatar (somewhat) but actually resemble helms deep.

Now for the other probelm, i lost my main computer in a lightning storm and aswell as all my maps. So i downloaded this off of a friend but its protected.
I uploaded a protected and unprotected version, but the unprotected maybe corupt or something like that.
The Battle of Helms Deep2 is the protected version.

I know that is is probably a big turnaway but all the triggers are there, and there arent that many so it would be somewhat easy to navigate them.

Eventhough this games balencing is not done, i have gotten some very good feedback, most people think its an awsome map when they look at the terrain and the setup, but about at the point when the uruks are breaking into the courtyard it gets dull.

I know that this is a big task, but i am really hoping that someone will try to take this map and make it good. I understand that major cutting may neet to be done, and i would be willing to reterrain or rename triggers or what ever must be done. I dont really care if my name is on the map in the end, just as long as its out there.

Any further questions or what not please post.



None.

Oct 15 2007, 12:02 pm payne Post #2

:payne:

Can I possibly take your castle side terrain for my D2 map?
I could use that for Forgotten Tower or Monastery Gate...



None.

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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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