Staredit Network > Forums > SC1 Map Showcase > Topic: Yahtzee v1.31
Yahtzee v1.31
Aug 16 2009, 4:47 pm
By: crossproduct  

Aug 16 2009, 4:47 pm crossproduct Post #1



Just like the game by Milton Bradley. Start each turn by rolling five dice (done automatically). Select which dice you want to hold by moving the corresponding Probes, then move an SCV to reroll. When you are done rerolling, move Jimmy to the combination on the scorecard where you want to score. "Upper Section" score (units on the left side of the map) is denoted by Minerals, while "Lower Section" score is denoted by Gas. Total scores of all players are shown on the leaderboard. If you forget what the requirements or bonus of a certain combination is, move your Scourge to the appropriate beacon and check Mission Objectives for an explanation.

There is also a cannon massing minigame for people to play when it is not their turn. Your buildings and probe will blow up when your turn comes up in Yahtzee.

IMAGES:
Collapsable Box


EDIT: Lol... I hope you're happy. Posting the images cut into my time downloading the new FF4 OC Remix album.

Attachments:
Yahtzee v1.31.scm
Hits: 12 Size: 24.07kb

Post has been edited 7 time(s), last time on Aug 24 2009, 3:13 pm by crossproduct.



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Aug 16 2009, 4:53 pm Madroc Post #2



Lol. Why play the real thing when you can play it on the computer. Cool, I'll try it out. Sounds nice.



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Aug 18 2009, 6:37 pm m.0.n.3.y Post #3



Pictures, better description? I'm skeptical without them



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Aug 19 2009, 11:01 pm crossproduct Post #4



Erm... Do I have to host my images elsewhere before I can include them as part of a post?



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Aug 19 2009, 11:04 pm UnholyUrine Post #5



Not in the showcase, no.

But it'd be better if u did :P



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Aug 20 2009, 7:27 pm DevliN Post #6

Woah

Quote from crossproduct
Erm... Do I have to host my images elsewhere before I can include them as part of a post?
Quote from UnholyUrine
Not in the showcase, no.

But it'd be better if u did :P
That's not what he asked.

You can host them on http://www.imageshack.us or http://www.tinypic.com and then post them in your first post.



:devlin: Currently Working On: :devlin:
Myself

Aug 21 2009, 5:20 am crossproduct Post #7



Thank you. I'm uploading the screenshots to Image Shack now and will have them on the first post shortly.



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Aug 23 2009, 11:24 pm Eisfora Post #8



Haha, I played it with you, Cross. You better put me as a tester.. Or not.
Eh, I like it. :D



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Aug 24 2009, 2:49 pm crossproduct Post #9



Quote from Eisfora
Haha, I played it with you, Cross. You better put me as a tester.. Or not.
Eh, I like it. :D
LOL... You don't get credit as a tester just for playing it with me, haha. ws-Tank_7 and I did all the testing already :bleh: ... But if you like testing, I'll probably need at least a couple testers once I'm done making Clue.

EDIT: Oops, I thought I was on the Master Mind topic :><: I did have a few people play a Beta version of Yahtzee with me, that's right.



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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
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