Staredit Network > Forums > SC1 Terrain > Topic: Water Trees
Water Trees
Aug 1 2009, 4:07 am
By: payne  

Aug 1 2009, 4:07 am payne Post #1

:payne:

Rate/Comment, nothing more to say ^^





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Aug 1 2009, 4:34 am Falkoner Post #2



WOW! That is ingenious! I may actually use that in Mystic Islands! Awesome idea!



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Aug 1 2009, 4:41 am Zell. Post #3



wowzers. I always wondered if people would ever just run out of creative things to do in jungle. I guess not.



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Aug 1 2009, 4:45 am CecilSunkure Post #4



lol I've done this before as well :)

[Edit]Yeah I used different sprites, but the terrain in the water is the exact same as mine :)

[Edit2]Whooaa, the one on the little island looks awesome!

Post has been edited 2 time(s), last time on Aug 1 2009, 4:57 am by CecilSunkure.



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Aug 1 2009, 9:27 pm payne Post #5

:payne:

I didn't know it would impress that much, thanks guys for comments ^^
It's nearly the only thing I've completely terrained for my map, rofl!
And I found that randomly by misplacing my doodad near that bridge xD



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Aug 5 2009, 6:31 am KhaosKreator Post #6



That looks amazing. I'm going to use it in my melee map. :)



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Aug 5 2009, 5:37 pm payne Post #7

:payne:

Falk and KK adopted my "blend" :D
*/me is proud of himself*



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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