Staredit Network > Forums > Modding Assistance > Topic: Another question... about plugins...
Another question... about plugins...
Jul 7 2009, 2:41 am
By: Angle Lock  

Jul 7 2009, 2:41 am Angle Lock Post #1



I took computer science A AP so I know a bit about coding... in java.

But java and C++ are kind of similar, at least from my perspective, so I think I will have no problem picking it up.

but a couple things.... needs to be clarified....

1. What tools are required to code in C++? a simple textpad?

2. How do you apply the plugin into SC?



None.

Jul 7 2009, 10:22 pm Lord_Jeremy Post #2



From someone who took the same AP, I highly recommend you get yourself a good C++ book, or even look for some classes nearby. Trust me, they're extremely different in implementation and functionality. In terms of writing plugins, you'll need a hellofa lot of a knowledge of pointers (a concept which does not exist in Java) to be able to grasp a lot of how plugins work.

For anyone else that reads this, I'm just starting to delve into plugin writing myself and I'm wondering if there are any examples of plugins available. I'd like to take a look at how other people are writing them so I get can get a better idea of what to do. (TZ I'm looking at you :P )

EDIT:
Oh in response to your first question, you'll need a plugin template thingy that I found somewhere. You'll also need Visual C++ 2008. You can get VS C++ Express (the free version) from the microsoft developer website. Google it.

2ND EDIT:
Here is where you can get the General Plugin Template thing. That will help alot, and it comes with a simple tutorial.



None.

Jul 7 2009, 10:32 pm Biophysicist Post #3



modcrafters.com has some example plugins you can look at once you get GPTP running. Alternatively, I can make your plugin for you.



None.

Jul 8 2009, 3:36 am Lord_Jeremy Post #4



Ah, thank you TZ. I found the tutorials and they look to be very helpful. Oh and thanks for the offer to make me a plugin, but I'd like to figure it out for myself ;)



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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