Staredit Network > Forums > SC1 Terrain > Topic: Official Terrain Competition, Round 18
Official Terrain Competition, Round 18
Jul 5 2009, 6:01 pm
By: Excalibur
Pages: < 1 2 3 45 >
 
Polls
Who wins round 18?
Who wins round 18?
Answer Votes Percentage % Voters
Tempz 2
 
10%
None.
RoryFenrir 1
 
5%
None.
Jello-Jigglers 1
 
5%
None.
Neutral Ground 1
 
5%
None.
r00k 11
 
53%
None.
Falkoner 2
 
10%
None.
Zell. 3
 
15%
None.
Please login to vote.
Poll has 21 votes. You can vote for at most 1 option(s).

Jul 8 2009, 7:41 pm Jello-Jigglers Post #21



Thanks payne :)

Sounds good Ex.



None.

Jul 8 2009, 10:05 pm samsizzle Post #22



HOLY CRAP IM ALWAYS LATE hold on ok jeepers. Im gonna have something done by tonight. It is exactly 3:05 Pm where i am so just hold your burgers.



None.

Jul 8 2009, 10:08 pm r00k Post #23





The Shrine











None.

Jul 8 2009, 10:28 pm samsizzle Post #24



wooooooaaaaaaahhh matey that looks pretty amazing



None.

Jul 8 2009, 11:00 pm Excalibur Post #25

The sword and the faith

Quote from r00k


The Shrine







Excellent example of a proper scene/screenshot.




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-------------------------
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Jul 8 2009, 11:08 pm Jello-Jigglers Post #26



That's hawt rook!



None.

Jul 10 2009, 12:26 am Falkoner Post #27



I don't think it was very ground-breaking for the topic, but it's a good scene:


High-Def Version

Height issues on the left side, although I think I got most of the noticeable height problems. Also, a few blocks here or there, but overall I think it turned out nicely, it's one of the private islands for Mystic Islands RPG



None.

Jul 10 2009, 3:18 am Jello-Jigglers Post #28



Looks like a good scene but my eyes just keep "jumping" to the repeated ramp tiles right in the center... And that doodad at the bottom right looks unfinished or something??

Overall its pretty good, but the eyesores needs some attention.

Edit:
Also, I noticed that on the top platform you used the same cliff face (with the grass) like 8 times in a close proximity. You should add some variation :)

Post has been edited 1 time(s), last time on Jul 10 2009, 3:24 am by Jello-Jigglers.



None.

Jul 10 2009, 4:51 am Falkoner Post #29



Quote
Also, I noticed that on the top platform you used the same cliff face (with the grass) like 8 times in a close proximity. You should add some variation :)

Yeah, I noticed that myself when looking at it when finished, I'll definitely have to change it.

Quote
Looks like a good scene but my eyes just keep "jumping" to the repeated ramp tiles right in the center... And that doodad at the bottom right looks unfinished or something??

Ugh.. That one really bugged me, but I couldn't find another blend that could do the same thing, does anyone know of one?

Quote
And that doodad at the bottom right looks unfinished or something??

Yeah, my attempt to blend the cliff to the bridge in a new and unusual way, I should probably work on that one.



None.

Jul 10 2009, 5:08 am NeutralGround Post #30



Quote from Falkoner
Ugh.. That one really bugged me, but I couldn't find another blend that could do the same thing, does anyone know of one?

You could use ruins edge tiles to blend high-dirt to jungle. Not really sure if you can make a less blocky transition from high-dirt to dirt



None.

Jul 10 2009, 7:17 am Jello-Jigglers Post #31



Quote from NeutralGround
Quote from Falkoner
Ugh.. That one really bugged me, but I couldn't find another blend that could do the same thing, does anyone know of one?

You could use ruins edge tiles to blend high-dirt to jungle. Not really sure if you can make a less blocky transition from high-dirt to dirt
I would go with a grass transition. Or maybe make that whole platform highdirt??



None.

Jul 10 2009, 7:29 am NeutralGround Post #32



Quote from NeutralGround
Quote from Falkoner
Ugh.. That one really bugged me, but I couldn't find another blend that could do the same thing, does anyone know of one?

You could use ruins edge tiles to blend high-dirt to jungle. Not really sure if you can make a less blocky transition from high-dirt to dirt

Something like this maybe?

I didn't spend much time on it, but you get the idea.



None.

Jul 10 2009, 4:35 pm payne Post #33

:payne:

r00k's for the win! :D
I though I'd nominate Jello, but r00k's is just awesome ^^



None.

Jul 10 2009, 6:53 pm Excalibur Post #34

The sword and the faith

Sorry I didn't make the poll yet guys, a bit busy. Also, anyone who's posted multiple images, please clarify which one is your actual entry.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
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Jul 10 2009, 7:02 pm NeutralGround Post #35



The desert cave is my first and only entry.



None.

Jul 10 2009, 7:36 pm Jello-Jigglers Post #36



Does my one pic count as multiple entries?



None.

Jul 10 2009, 9:38 pm Excalibur Post #37

The sword and the faith

Quote from Jello-Jigglers
Does my one pic count as multiple entries?
No but I think you should use one of those and expand it into an actual scene. Just a tip, you don't have to.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Jul 10 2009, 10:48 pm Jello-Jigglers Post #38



Quote from Excalibur
Quote from Jello-Jigglers
Does my one pic count as multiple entries?
No but I think you should use one of those and expand it into an actual scene. Just a tip, you don't have to.
How long until the poll? I'm busy tonight but if there is more time I'll do one :)



None.

Jul 10 2009, 10:48 pm UnholyUrine Post #39



Tempz's and r00k's are amazing.

But all of the other ones are freaking good.. None of these I'd ever achieve :C



None.

Jul 10 2009, 11:03 pm Excalibur Post #40

The sword and the faith

Quote from Jello-Jigglers
Quote from Excalibur
Quote from Jello-Jigglers
Does my one pic count as multiple entries?
No but I think you should use one of those and expand it into an actual scene. Just a tip, you don't have to.
How long until the poll? I'm busy tonight but if there is more time I'll do one :)
Ill hold off another day or two.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

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[06:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[09:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[09:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
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There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
[2026-3-03. : 9:33 pm]
Ultraviolet -- boo sacrilege, get outta here
[2026-3-03. : 8:47 am]
NudeRaider -- also the sc2 campaign mechanics were way more fun and involving
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