Staredit Network > Forums > Modding Assistance > Topic: Looking for Adv. Editor's
Looking for Adv. Editor's
Jun 26 2009, 10:11 pm
By: Eireannach  

Jun 26 2009, 10:11 pm Eireannach Post #1



I am currently working on a map with a specific intent in mind.
The nature of this specific intent requires that I remove all air based units from my map.

This is all well and good, and something I know how to do,
The problem I'm having is with the Tech tree, and editing its pre-req's.

Before all of you start screaming Firegraft or Memgraft or Stargraft or whatevergraft.
I have tried them, and I can't find one that will work with the most current version of starcraft [being 1.16.1]

The second half of my question comes from many many years of not using StarEdit.
If I remove air units from the game, and edit the tech tree, does this automatically require a map to be a UMS? or can it be melee or tvb or whatever I deem?


Any help and suggestions you all can offer would be awesome.
_



None.

Jun 26 2009, 10:22 pm l3lack-l3ahamut Post #2



Well all you can do is disable each players ability to make air units, however without modding you won't be able to customize the tech tree itself. Editing which units can be built will require players to play in UMS else the map won't have your disabled settings.



None.

Jun 26 2009, 11:52 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

Editing the tech tree requires modding. I'm not entirely sure how to do it, as I'm not a modder.
UMS is a requirement on all games if you want it to have custom triggers and units. All the other settings have a default set of triggers and units. I suppose modding can change that, though.

As for working versions of modding tools:
http://www.staredit.net/download.php?area=browse&special=modutilities
http://falkoner.cow.googlepages.com/Programs.html#OtherTools

What, exactly do you need the tech tree changed for?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 26 2009, 11:57 pm Biophysicist Post #4



You can't play mods over battle.net in the same way you can play maps over bnet. Everyone has to load the mid before opening Starcraft.



None.

Jul 2 2009, 11:35 pm xAngelSpiritx Post #5

eternal lurker

Quote from Eireannach
Before all of you start screaming Firegraft or Memgraft or Stargraft or whatevergraft.
I have tried them, and I can't find one that will work with the most current version of starcraft [being 1.16.1]

Here.
FireGraft for 1.16.1. No EXE Edits, but oh well.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: Roy