Staredit Network > Forums > SC2 General Discussion > Topic: SCL Interview with Metzen!
SCL Interview with Metzen!
Oct 9 2007, 5:10 am
By: Moogle  

Oct 9 2007, 5:10 am Moogle Post #1

Predator of Bed Chambers


Interview Source: Starcraft Legacy


A longtime starcraft community known as StarCraft Legacy has posted an interview conducted with Chris Metzen, Blizzard Entertainment's Vice President of Creative Development.

Quote from SCL
StarCraft is an incredibly rich world, with an engaging story, compelling characters, and unique units and gameplay, StarCraft is more than a game - it is a universe unto itself the events of Brood War rocked the StarCraft world. But Brood War answered many questions but left much more unanswered. For almost ten years lovers of the StarCraft world and in particular its lore have puzzled, theorized, and debated the mysteries contained within the story. Today some of those great mysteries are answered and the stage is set for the shattering events promised in StarCraft II. Recently, StarCraft Legacy was given an opportunity to interview the author of StarCraft's lore. SC:L team members composed a list of fifteen questions to ask Chris Metzen, Blizzard Entertainment's Vice President of Creative Development. He is one of the few Blizzard members to pre-date StarCraft, and is creditted as the master behind StarCraft II's lore. We welcome you to our exclusive StarCraft Lore interview. Fifteen questions. Fifteen answers. Metzen all to ourselves.

Source:
SCL Interview



If all else fails, crowbar the fucker

Oct 9 2007, 2:06 pm Joshgt2 Post #2



Oh!!!!!! I CAN'T WAIT! They need to update the main StarCraft2 site more often because I want to play it! I have had it pre-ordered ever since I was able to...



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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