Staredit Network > Forums > Modding Assistance > Topic: IceCC Woes
IceCC Woes
May 29 2009, 12:25 am
By: Lord_Jeremy  

May 29 2009, 12:25 am Lord_Jeremy Post #1



Well I'm trying to compile a script that makes use of randcondjump and trgtrangecondjump but IceCCUI keeps reporting "unknown instruction opcode" or somesuch for both opcodes. The script reports other errors, but I can't find anything wrong with the rest of it so I'm assuming that those first two errors are kludging up the rest of it. IceCCUI is set to use the default IceCC and IceDC, not the classic versions. I'm stumped. I might try replacing these opcodes with the older versions to see if that fixes it. I'm reluctant to post my iscript because I'd like to at least think that my work for the modding contest is innovative and cool :lol: . Though I will post the two lines that IceCC has problems with:
Code
    trgtrangecondjump     10 MarineLocalGndAttkMelee
    randcondjump     64 MarineLocalGndAttkMeleeSub1


EDIT:
Oh and I forgot to mention, this IceCC was downloaded a week or so ago right from SF's Realm.

2ND EDIT:
Well I just noticed that trgtrangecondjump is the same in the classic compiler as in the new compiler, so it's probably not an issue of the UI using the wrong executable or something. Now I'm going to try just using the offsets to call the commands (you can do that, right?)

3RD EDIT:
Ah man, I'm such an idiot. I just realized that the opcodes are trgtrangecondjmp and randcondjmp, not trgtrangecondjump and randcondjump. Fixed!

Post has been edited 2 time(s), last time on May 29 2009, 12:37 am by Lord_Jeremy.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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