Staredit Network > Forums > SC1 Map Showcase > Topic: Custom War Tactics
Custom War Tactics
May 18 2009, 5:41 am
By: Norm
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Jul 17 2009, 4:19 am Xero Post #41



I don't know who Xesh is, but w/e.
Some more bugs I want to point out.
Some of the rally beacons don't work, found only one so far. For North side, the middle left beacon doesn't work for yellow. I don't know if that beacon works for the other colors yet so I'll look into it.
Also, at the beginning of the game, Orange will start out with higher hp than normal. Say around 2 armor ups ahead.

I think you might have noticed this too, but for North team, the spawns will sometimes get stuck on the ramp leading to the pylon on the cliffs. This mass can often be used to attack bases and is an unfair way of collecting troops.
Another thing that I noticed is that when destroying a support beacon(pylon), if your troops got the kill, you don't get money. And don't you think that the opposing team should get the money though? They lost the support beacon, which is really important in massing troops, but the other team gets money? Doesn't seem fair as the team that lost the beacon is put in a tight spot.

As for Katana, I'm getting slightly better at him. I found a really deadly combo (didn't test it out though) DDT+TTT+ZDT. If you have max mana, the regeneration should cover the extra mana costs. And how does shock drain mana? Does it just cut off a huge chunk of mana or what? I can't tell since nobody ever use it on me before.
I'll be looking for more bugs and such.



None.

Jul 17 2009, 5:36 am killer_sss Post #42



Quote from Xero
I

so me being good and killing your little pylon should benefit you and not me? Cmon dude lol. Why even kill pylons then? save for the massing of the base and take that out instead. Seriously if your gona punish me for killing pylons i never will. It is perfect the way it is, that part at least.



None.

Jul 17 2009, 9:32 pm UnholyUrine Post #43



Haven't played this in a while..

One thing I wanna ask is.. has the spawn control been update or is it still the same?...



None.

Jul 18 2009, 9:22 pm Norm Post #44



Quote from UnholyUrine
Haven't played this in a while..

One thing I wanna ask is.. has the spawn control been update or is it still the same?...

If you haven't played the latest version, it is now possible to order your men to your location if you are outside of your base.

Also, Xero- sorry for calling you Xesh lol I must have read your name wrong.

I'll get working on this soon, I've been very busy lately, so meh.

EDIT: Also, the reason that you get money from killing a support beacon is to make up for the massive feed that you will generally give your opposing team during the whole support-beacon killing process.. Also, you only get it when YOUR TROOPS take out the beacon. This happens because 1. They're more likely to do it and 2. I wrote the line of text that way.



None.

Jul 20 2009, 4:24 am Xero Post #45



Katana's ddt works just like shockwave. It stuns only the same units as you.
Also, when you command troops to your location, it works anywhere outside the base right? When I used it, the troops don't move to where I'm at, but instead towards the enemy base. I was outside of my base too. Do you have to stand on a beacon for it to work?

I got an idea for a spell for Katana. Make him spawn like 4 hero scouts that do no damage moving in four directions while spawning bolts. That spell would be awesome, but I dunno. Just a thought.

Just more explanation on the spell. The 4 hero scouts move away from the archon while spawning bolts, which are spawned and quickly destroyed but with enough delay for it to attack. And that just keeps repeating until the spell ends whenever.

Post has been edited 1 time(s), last time on Jul 20 2009, 4:33 am by Xero.



None.

Aug 3 2009, 2:48 am Xero Post #46



Hm, when's the newer version coming out?



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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