Staredit Network > Forums > SC1 Map Showcase > Topic: 3 vs 5 Hard Computers
3 vs 5 Hard Computers
Oct 7 2007, 12:44 am
By: JackL  

Oct 7 2007, 12:44 am JackL Post #1



3 vs 5 Hard Computers

Description:
Just like normal map [TOP VS BOTTOM].
For more, please check "MissionObjectives"

Hints:
ATK TOGETGER
HELP EACHOTHER
NUKE emenies
Use your Devouring One(Zergling) to defence
DO NOT LET YOUR Devouring One(Zergling) DIE!!!
Don't build too many cannons
Watchout for the NUKES~~~!!
Carrier and Battlecruiser will ATK together, get ready for it.
DON'T PLAY WITH NOOBS~

--------------------------------------------------------------------
Log:

Not avaliable, please check
http://jack.kilu.de/Community/Forums/viewtopic.php?f=62&t=180
--------------------------------------------------------------------


DO NOT CHEAT!!~!!~!!
I HATE CHEATERS...~


BUGS:
Cannot create more units when 1650 units on the map.
Tell me more if you find more bugs, or you can tell me how to imp my map too~ THX~

DOWNLOAD IT NOW!!!
Download adr#1 Newest version
Download adr#2 Newest version



PS: This map is soooooo hard....since I finish v2.24, no one can beat it. If you beat it, PLEASE SAVE A REPLAY, SO THAT I CAN SEE~~~~

Attachments:
[3]3v5computers2.37P.scx
Hits: 0 Size: 65.49kb

Post has been edited 11 time(s), last time on Nov 24 2007, 4:43 am by JackL.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
Please log in to shout.


Members Online: NimoStar