Staredit Network > Forums > Modding Assistance > Topic: making a 'tavern' building?
making a 'tavern' building?
Apr 14 2009, 7:02 pm
By: melnikov  

Apr 14 2009, 7:02 pm melnikov Post #1



hi, i am newbie in mapping and i have questions.
is able to make a 'tavern' building for SC:BW map? if it is able, must u use 3. party software(SCMDRaft, DatEdit,..) with StarEdit?
'tavern' means(for me) a building for producing of units(Infested Terran, Infested Kerrigan, Ultralisk,...) that cannot be produced in standart producing buildings(Terran Barracks, Factory, Prottos Gateway,...).
pp: sorry for bad english



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Apr 14 2009, 7:24 pm InsolubleFluff Post #2



Sure wish we had a UMS Assistance section for these topics...



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Apr 14 2009, 7:35 pm Excalibur Post #3

The sword and the faith

Actually what he wants to do would require modding. You would need Firegraft, among other modding tools to do this.




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Apr 14 2009, 7:38 pm InsolubleFluff Post #4



Or if you change units after build... triggers. Or... you could do it through resource detection...



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Apr 14 2009, 8:51 pm Excalibur Post #5

The sword and the faith

If he wants to do it the way WC3 does it, since that's where the Tavern and this entire concept comes from, he has to do it with modding.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Apr 14 2009, 8:54 pm InsolubleFluff Post #6



Kk.



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Apr 15 2009, 1:50 am Biophysicist Post #7



The way I'm doing it in my mod is to flag all units as Robotic, then make Mind Control cost 0 energy and not be able to target robotic units. :)

Alternativly, you could use Infest: Use an EXE Edit to set the infestable structure to the ICC at 100% HP, then give the ICC all the buttons you want.

Note that everyone will need the mod loaded for either of these methods to work.



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Apr 15 2009, 1:53 am ForTheSwarm Post #8



What the hell are you talking about?
Wrong topic?



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Apr 15 2009, 1:57 am Biophysicist Post #9



I'm talking about the Port in CodeX, which can be used by any side like the Taverns in WC3. The end result is that any player can use the Port/Tavern if they have a unit with MC (although only one player can control it at once).



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Apr 15 2009, 12:14 pm melnikov Post #10



can u say me which programs i will need to make 'port/tavern'?



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Apr 15 2009, 9:04 pm ForTheSwarm Post #11



Firegraft, DatEdit, IceCC, and WinMPQ.



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Apr 16 2009, 8:31 pm melnikov Post #12



i cannot run firecraft, icecc and winmpq. when i try to run the4se programs, writes some error. are there programs that can replace firecraft, icecc and winmpq?



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Apr 16 2009, 8:53 pm HailFire Post #13



I don't know why FireGraft isn't running for you, but you need Java to run IceCC, and these files to run WinMPQ.

EDIT: Oh, and you'll need the attached .txt file to prevent WinMPQ showing nothing but unknowns when you use it to open an .mpq file.

Attachments:
Starcraft BW.txt
Hits: 3 Size: 208.22kb



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Apr 16 2009, 10:31 pm Biophysicist Post #14



Waitwaitwait. We're all noobs. You could do this with triggers, you don't need modding. Use a Gateway or something, put a location around it, and if only one player has a unit at that location, give it to that player. And you can also change the produced units with a trigger, like this:

CONDITIONS:
Current player commands at least 1 <zealot, goon, rine, whatever>
ACTIONS:
Center <some location> on <the same unit you used in the condition>
Remove 1 <same unit as used in the conditions> at <location> for Current Player
Create 1 <some unit> at <the location>
Preserve trigger



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Apr 17 2009, 1:53 am ForTheSwarm Post #15



Quote from name:TassadarZeratul
triggerz

The amount of heroes > the amount of buildable units.



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Apr 17 2009, 2:06 am Sand Wraith Post #16

she/her

Can't you set build permissions in StarEdit?

BTW: Isn't there a Move trigger in StarEdit?




Apr 17 2009, 1:41 pm Biophysicist Post #17



Yes and yes. Although you can only disable a unit from being built, not make it built at a different structure or something.



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Apr 19 2009, 8:28 pm Alzarath Post #18

Praetor

Alright, you say you're a newbie at mapping. I would start doing it with triggers. If you're gonna leap from Mapping to modding that quick, you're gonna get really screwed up. Use create unit triggers and stuff. And even if you would somehow implement modding, you'd have to give it to everyone you wanna play with, have them all start the mod, and play that map. It wouid just take too much. Noone wants to do all that to play 1 newbie map. Not trying to bring you down or anything, just supplying you with info.



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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