Staredit Network > Forums > SC1 Terrain > Topic: Request for a cliff to temple wall blend
Request for a cliff to temple wall blend
Apr 12 2009, 5:16 am
By: samsizzle  

Apr 28 2009, 4:42 am Jello-Jigglers Post #21



http://i230.photobucket.com/albums/ee21/Jello-Jigglers/visionexample.png

Ps I think the one using the staircase tiles is grotesque compared to the other ones, on top of vision issues.



None.

Apr 28 2009, 11:25 pm samsizzle Post #22





Thats about as bad as it gets for me.



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Apr 28 2009, 11:38 pm Jello-Jigglers Post #23



Quote from samsizzle


Thats about as bad as it gets for me.
Still bad. Plus if you move your unit to the correct location(where the unit in my ss is) it gets worse.

Either way, it doesn't fit my aesthetics standards.

(especially cause the other two have perfect vision properties and are virtually blockless)



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Apr 28 2009, 11:49 pm samsizzle Post #24



yeah im probably gonna use one of the other two.



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Apr 29 2009, 1:26 am Falkoner Post #25



Yeah, being able to see through it is definitely a functionality issue.



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Ultraviolet -- Symmetry
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Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
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Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
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