Staredit Network > Forums > Games > Topic: I need ripped WC3: TFT models
I need ripped WC3: TFT models
Oct 3 2007, 6:53 pm
By: Grand_dracolich  

Oct 3 2007, 6:53 pm Grand_dracolich Post #1



I wasn't sure exactly where to put this, but since it pertains to a different game, I put it here.

I'm trying to turn the Obsidian Statues from WarCraft 3: The Frozen Throne into a Doom monster, but unfortunately, I don't have any sprites for it. So, I'm trying to load the WC3 model into some veiwer or editor and take screenshots of it to make sprites.

The bad news is, the only thing I know of that can extract things from MPQ files (MPQ Viewer) won't extract and MDX files from WarX.mpq (I get an 'External failure 80000003' error, or something similar). I read all over the place that it can, so it must be something to do with my computer.

So, can someone extract the Obsidian Statue (and preferably the Destroyer, too) models from WarCraft 3: The Frozen Throne and send them, or tell me either how to get MPQ Viewer to work or suggest another MPQ file extractor (I tried MPQ2k, but that doesn't work either)?



None.

Oct 5 2007, 6:30 pm Fisty Post #2



:lol: Modding programs don't agree with me either.



None.

Oct 6 2007, 1:04 am Symmetry Post #3

Dungeon Master

Tried WinMPQ?



:voy: :jaff: :voy: :jaff:

Oct 6 2007, 1:10 am Grand_dracolich Post #4



Thanks, that works!

Unfortunately, though, the models look like rats nests, I can't figure out how to assign it the texture it uses in-game and I can't view any animations.

I used the MDX Converter to convert it to a .obj, and Misfit Model 3d to view it.



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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