Staredit Network > Forums > SC1 Map Production > Topic: Resident Evil: The Apocalypse
Resident Evil: The Apocalypse
Mar 26 2009, 8:52 pm
By: Riney
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Apr 29 2009, 1:08 am Riney Post #81

Thigh high affectionado

Quote from samsizzle
I think it would be better if it was a badlands tileset. And have a zombie radar that beeps when there are zombies nearby like in aliens the tracker that beeps when the aliens are coming. And make it a really creepy beep.

Not that kind of zombie map. Also pigy, if you weaken a weakened zombie you kill it.



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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Apr 29 2009, 1:48 am Zell. Post #82



Dm i really hate than me and you are both making a zombie map now cuz i want these ideas to myself >.>



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[02:35 am]
Symmetry -- Begone!
[06:58 pm]
Symmetry -- :deez:
[06:14 pm]
l)ark_ssj9kevin -- :des:
[06:14 pm]
Symmetry -- ah, desc. I tried dsc and des
[06:13 pm]
l)ark_ssj9kevin -- manually editing URL fixes it https://staredit.net/site/members/0/minerals/desc/
[06:12 pm]
l)ark_ssj9kevin -- ya member list sorting by descending broken for all columns tbh
[05:52 pm]
Symmetry -- https://staredit.net/site/members/0/minerals/asc/ why does it sort by ascending and not descending :hurr: and how did that guy get -963 minerals?
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Symmetry -- TFW you go to donate to SEN but you can't anymore :(
[05:12 pm]
Symmetry -- The LLMs are coming for our mineral stocks!
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