Staredit Network > Forums > Portal News > Topic: StarCraft Team Fortress - Beta Released
StarCraft Team Fortress - Beta Released
Mar 1 2009, 2:35 am
By: Lavarinth  

Mar 6 2009, 11:18 pm m.0.n.3.y Post #21



i dont get mods... like do they run on their own or do dey work in sc?? and can i use mods in my map making to make them better or does everyone have to dl it...



None.

Mar 7 2009, 4:19 pm ForTheSwarm Post #22



They patch their files over SC, then change SC back after they're done running. Everyone would have to dl the mod unless you SCMLoaded the mod into the map. (I think it makes the mod run when you play the map)



None.

Mar 7 2009, 4:21 pm Symmetry Post #23

Dungeon Master

Quote from ForTheSwarm
Everyone would have to dl the mod unless you SCMLoaded the mod into the map. (I think it makes the mod run when you play the map)

Everyone would have to be running SCMLoader, though.



:voy: :jaff: :voy: :jaff:

Mar 7 2009, 4:22 pm ForTheSwarm Post #24



I'm just saying that they would no longer have to dl the mod seperately. (unless I misunderstand the program?)



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Mar 7 2009, 5:51 pm m.0.n.3.y Post #25



man so then what are the point of mods? just personal pleasure or what cause if you can't use them in games and stuff etc i don't understand it



None.

Mar 7 2009, 5:54 pm Biophysicist Post #26



Mods are played on private servers like ShadowFlare's Realm. If you're interested, this explains how to get onto ShadowFlare's Realm.



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Mar 7 2009, 8:46 pm Hercanic Post #27

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Yes, everyone needs to be running the mod for people to play it together online. It's the same thing for all mods of any game.

The point is that you are able to do so much more with modding than mapping could ever dream of. You can essentially make a whole new game.




Mar 7 2009, 10:24 pm Hercanic Post #28

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

We're playing STF0059b right now for Mod Night! Grab it and get on Hamachi to join us in the epicness!




Mar 12 2009, 12:07 am modmaster50 Post #29



Yay, its not on FG Beta!!! The older STF for 1.14 kept disagreeing with my comp. Now I should be able to play it :). It looks like its recieved many improvements over the pervious versions.



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Mar 14 2009, 9:56 pm BroodKiller Post #30



A random-note for those who would question the history and significance of this mod...I still remember Herc posting about it on the old Camelot Systems forum boards back in 2000-2001. Also, it is the only mod that I know of that have survived that long and came out this refreshed and polished. Awesome job Herc, you truly have class :) I strongly advise everyone to check out this mod, it's is nothing short of pure awesomeness!

-BK



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[01:36 am]
Moose -- Thinking on it more, I vaguely remember it being annoying because it kept repeating some short loop of the Super Mario World theme LMAO
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Oh_Man -- I thought i remembered an old mario map but i searched super mario starcraft on utube and i couldnt see anything cept UMS
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lil-Inferno -- Blizzard forgot about SC so it's okay
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Symmetry -- malware maps for everyone
[07:03 pm]
Moose -- probs lmao
[06:57 pm]
Symmetry -- (and will be patched)
[06:56 pm]
Symmetry -- The old stuff would've gotten patched no? this is current
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Moose -- Just made? I thought we had that years ago
[05:23 pm]
Oh_Man -- so someone just made super mario in brood war https://www.youtube.com/watch?v=DmrUcKU65oQ
[2026-8-06. : 2:41 am]
Oh_Man -- i used to play TF2 competitive in that clan, and also was PR manager (ie: i wrote all the website posts)
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