Staredit Network > Forums > Modding Assistance > Topic: probaply a stupid question
probaply a stupid question
Feb 28 2009, 1:05 pm
By: zedling  

Feb 28 2009, 1:05 pm zedling Post #1



Im working on a mod, and if i pud a new building in it, then it crashes.

simple question: why?

im not trying to create brand new stuff, just reanimating the old ones. Like building a power generator or somthing like this - building that already exists in the game, but its sill crashes.

Please enlighten me



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Feb 28 2009, 1:16 pm Darkmapper Post #2



can you say me pls a bit more about this grp? How many frames etc.
Plus the colours must be right. (265clolours when i remind me right)



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Feb 28 2009, 2:05 pm zedling Post #3



seriously i dont know how many frames. The same old Power Generator (Terran Special Buildings). The only thing i did with it, i ceated a button for the T Armory to create addon (PowerG). (I modified the attribs in datedit for the PG (i checked addon too, and i set the addon params 128, 32 like the other addons)

btw, i wasnt messing with grp-s, i still dont know how the work but doesnt matter



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Feb 28 2009, 4:34 pm Darkmapper Post #4



i had the same problem like you, also with the powergenerator. I found the reson in the Iscript. you have to change it or use another script like the one from the CC.



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Feb 28 2009, 4:56 pm Biophysicist Post #5



You'll also need to add Construction frames, I think..



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Feb 28 2009, 5:13 pm zedling Post #6



Iscripts huh, thats though i realy don't know how to start, but ill check some tutorials thx



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Feb 28 2009, 6:18 pm Darkmapper Post #7



Quote from name:James Buchanan
You'll also need to add Construction frames, I think..

what are Construction frames?:bang:



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Feb 28 2009, 6:37 pm Biophysicist Post #8



The frames you play in the construction animation.



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Feb 28 2009, 8:40 pm Syphon Post #9



Quote from name:James Buchanan
You'll also need to add Construction frames, I think..

This.



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Mar 2 2009, 12:39 pm Angle Lock Post #10



not only does you need an construction frame, you also need to code it out in the iscript, and to achieve the best result, u need to change the construction framset in datedit from none to terran medium(or large) building



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[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
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