question
Feb 22 2009, 8:21 pm
By: thunderaga  

Feb 22 2009, 8:21 pm thunderaga Post #1



anyway to expand the sprite limit?



None.

Feb 22 2009, 8:25 pm Biophysicist Post #2



I believe DoA wrote a limit expander. Google it.



None.

Feb 22 2009, 10:01 pm Sand Wraith Post #3

she/her

To my knowledge, the Sprite Limit Expander was written by DoA for SCBWv1.10, and was a plug-in for StarGraft (or MPQDraft, can't remember >>). According to IskatuMesk, it's highly volatile and tends to crash unexpectedly. And rewriting or fixing it would take many hours of code-sifting, so DoA probably isn't going to do a rewrite...




Feb 22 2009, 10:05 pm Biophysicist Post #4



I think Mesk used the expander a lot more than DoA intended it to be used. It should probably work fine if you only use it once. I'm not sure of this, but I think it's correct. Asking Mesk and/or DoA would be a good idea, but you could just test it...



None.

Feb 22 2009, 10:07 pm bajadulce Post #5



The Sprite limit expander was built for both Memgraft1.10 plugin and Mpqdraft.

It is said to be unstable, but almost everything is unstable according to Mesk. I don't know what tests he did to come to this conclusion, but I wouldn't write it off until you did a controlled test on a SMALL mod that doesn't have so many variables so that you can guarantee that the crash is attributed to a failed sprite limit expander. ... Or unless DofA just says it is. :)



None.

Feb 22 2009, 10:30 pm Biophysicist Post #6



I asked DoA if the limit expander was stable. This was his response:

Quote from name:DiscipleOfAdun
not completely. it still crashes every once in a while. that normally happens when the map completely fills up and a search executes a buffer overrun that I cannot seem to find how to stop from happening.




None.

Feb 22 2009, 10:44 pm A_of-s_t Post #7

aka idmontie

I believe it only crashes when you spam the map full of Bloodmoons and the like in ITAS. And I mean SPAM, as all 8 players hit the unit limei with nothing but Bloodmoons and have them all fire at once.



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Feb 22 2009, 11:48 pm Biophysicist Post #8



In that case, wouldn't setting the supply cap at 100 fix the problem?



None.

Feb 23 2009, 12:24 am Corbo Post #9

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from A_of-s_t
I believe it only crashes when you spam the map full of Bloodmoons and the like in ITAS. And I mean SPAM, as all 8 players hit the unit limei with nothing but Bloodmoons and have them all fire at once.
I actually lol'd so bad at this.

Anyway, I believe DoA tried to "update" the 1.10 to 1.11b? If I remember correctly althought THAT one was more unstable than 1.10 version one.



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