Staredit Network > Forums > SC1 Map Showcase > Topic: Search and Destroy
Search and Destroy
Sep 29 2007, 2:31 am
By: Twitch  

Sep 29 2007, 2:31 am Twitch Post #1



Search And Destroy

Description:
This map is based off from rainbow six so you only have four lives.You must be sneaky and be careful or else you die :).
Made By Oo.Twitch.oO


Storyline:
You have been dropped off at the start of the icy UFC Forest/Base,For a job
The job is simple don't die and get out to the allies,they are in need of help.
After you get to our allies they will tell you what else to do.
Good Luck men and don't die.


How To Play:
Its a mini rpg with a vHP system and also bald locks.Tis makes it more life like.You get through kill everyone and do what the breifings say,that simple.

Pictures:


Demo:
Attached

Attachments:
Search And Destroy.scx
Hits: 3 Size: 87.78kb

Post has been edited 1 time(s), last time on Oct 2 2007, 7:04 pm by Twitch.



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[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
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