useless?
Feb 18 2009, 12:36 am
By: thunderaga  

Feb 18 2009, 12:36 am thunderaga Post #1



in Stardat. I came across a few things that i wanted to know if there was any meaning into it. (mainly 'cause i saw some of them in a mod once)

dlgs\zerg.grp
dlgs\terran.grp
dlgs\protoss.grp
dlgs\tile.grp



None.

Feb 18 2009, 12:37 am Symmetry Post #2

Dungeon Master

Try opening them up and looking at them?



:voy: :jaff: :voy: :jaff:

Feb 18 2009, 12:56 am thunderaga Post #3



oh... cool


and shut up! I don't catch on to stuff as fast.



None.

Feb 18 2009, 5:46 pm Corbo Post #4

ALL PRAISE YOUR SUPREME LORD CORBO

What do you mean you don't catch up as fast?

If you don't know what they are don't you feel at least a bit curious and open them to see what they are?



fuck you all

Feb 18 2009, 7:54 pm bajadulce Post #5



On the subject of useless shit floating around starcraft, is there a list of unused .grp's somewhere?

Here's something I discovered the other day modifying all the menu cursors:
glue/palcs/arrow.smk
glue/palcs/arrhot.pcx
wtf? not used from what I can see, but obviously were meant to be tied together somehow.



None.

Feb 18 2009, 10:38 pm thunderaga Post #6



glue/palcs/arrow.smk
if you want to replace everyone, you have to make the same arrow for every screen the same (not talking about in game)
that arrow is when you go into the screen and where you chose play custom, load replay, load same, etc.

glue/palcs/arrhot.pcx
if it shows black screen, that's also where you get to change the background of the single player selection (load game, play custom, load replay, etc.)



None.

Feb 19 2009, 2:52 am bajadulce Post #7



I just replaced every single cursor in every screen including the palcs one and maybe I'm missing something, but not a single one of them was a .smk. They were all arrow.grp. And every single one was different.

If you look at expcampaign.bin, there is no call to that .smk? In fact if you delete the .smk from install.exe (broodwar.mpq) the program and that screen (broodwar singleplayer) will run with no errors too?

Post has been edited 1 time(s), last time on Feb 19 2009, 3:05 am by bajadulce.



None.

Feb 19 2009, 3:17 pm Corbo Post #8

ALL PRAISE YOUR SUPREME LORD CORBO

There's a couple of things that blizzard left out like some warcraft crap on the .mpqs and some things of the super awesome "voice" feature which was never implemented.



fuck you all

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[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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