Staredit Network > Forums > Modding Assistance > Topic: Help: LOL/LO? Editing
Help: LOL/LO? Editing
Feb 14 2009, 7:32 am
By: Sand Wraith  

Feb 14 2009, 7:32 am Sand Wraith Post #1

she/her

First off, would anybody mind explaining to me the differences and similarities between LOL and LO? files? Or are they the same thing?

Primary question:

Could somebody give me a rundown on how I would implement a LO? file for the Terran Civilian? I am trying to work it so that the unit can carry minerals and gas tanks (and power ups too I suppose) without crashing. I remember seeing this done once in a different mod and I thought it would be quite neat if I were to implement this too.




Feb 14 2009, 2:05 pm Symmetry Post #2

Dungeon Master

With a LO? file, the ? can be replaced by a number of letters, so you'll see .lol, .loo, etc. You can change the .lo? file a unit uses in the images.dat entry. You'll undoubtedly also have to do a bit of iscripting in addition to that to make civilians mine minerals, though.



:voy: :jaff: :voy: :jaff:

Feb 14 2009, 7:21 pm Sand Wraith Post #3

she/her

In that case, I will try to get the Civilian to use the SCV's LO? file and the Civilian to use a plain work animation. Thanks.




Feb 14 2009, 7:35 pm Sand Wraith Post #4

she/her

I think I've gotten it to work, up to the point of carrying the resource itself. However, it seems that the moving animation while carrying a mineral will trigger a crash. Could anybody help with this?

(Bleh, double post.)

It seems that the Civilian's idle animation crashes occasionally too. Or maybe that was something else...

EDIT
Oh dear, it appears that I can't simply use the SCV's LOO file. It's probably because of the number of frames that are different.

EDIT
I need some advice/knowledge: in the images.tbl file, can I make a new entry that can be read through DatEdit? Right now in line 929 (an added line) of TblEdit, I have typed "terran\civilian.loo" and for DatEdit, the Civilian's Image's Special entry has the value of 930 (since DatEdit uses 0 for NONE). However, when I try to run with the 930 setting in DatEdit, StarCraft crashes, saying that it cannot read "unit\" or something properly. Could anybody help with this dilemma? More particularly, have I reached/broken a limit with the entries somewhere? Do I have to replace a TBL entry instead of adding one? Please help.

Post has been edited 2 time(s), last time on Feb 14 2009, 11:50 pm by New-.Hydrolisk.




Feb 15 2009, 12:15 am Sand Wraith Post #5

she/her

F*ck, StarCraft keeps saying:
Code
The problem occured while trying to load a file
unit\
The system cannot find the file specified





Feb 15 2009, 12:50 am Sand Wraith Post #6

she/her

SOLVED

I replaced one of the Dropship's LO files instead of trying to refer to 929/930.




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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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