Staredit Network > Forums > SC1 Terrain > Topic: Official Terrain Competition Round 13
Official Terrain Competition Round 13
Feb 12 2009, 10:06 am
By: qPirateKing  

Feb 12 2009, 10:06 am qPirateKing Post #1



First of all, thanks to RoryFenrir for hosting the last round and graciously accepting my entry after the deadline. And of course, a shout out to all who participated and/or voted. Kudos all around.

DUE TO UNFORESEEN CIRCUMSTANCES, A NEW THEME IS NOW IN PLACE.

Your round 13 theme:
MAKE A LAKE


The theme has been changed! Anyone should be able to do this one, I hope.

Due Date
MARCH 1


Oh, and I found these for my own reference and thought I'd post it.
Past Topics (and Winners)
01: Secret laboratory (Jello-Jigglers and Kaias)
02: Subway (JaBok, The Great Yam and Jello-Jigglers)
03: Launch platform (rantent)
04: Inside of mansion (MNeox)
05: Rocky mountains (stickynote)
06: Islands (RoryFenrir)
07: Factory/Industrial (MNeox)
08: Coastal cliff (sardsim)
09: Christmas (RoryFenrir)
10: Castle/Fortress (stickynote)
11: Lost civilisation (RoryFenrir)
12: Indoors (qPirateKing)


Post has been edited 4 time(s), last time on Feb 23 2009, 1:39 am by qPirateKing.



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Feb 13 2009, 3:02 am blacklight28 Post #2



O.o I might give it a try.



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Feb 13 2009, 3:51 am stickynote Post #3



Hmm... This is difficult, and cool. I think screenshots for these will have to be in-game screenshots in order to achieve the dark, spooky look.



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Feb 13 2009, 4:05 am RoryFenrir Post #4



ill try to enter, i love these comps. Hehehe, i could totally just do a city scape and say its london from 28 weeks later :)

but ill try to come up with something better :)



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Feb 13 2009, 4:50 am Kaias Post #5



I think you should make an in-game only screenshot rule or failing that, a no-illegal-sprite regulation.



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Feb 13 2009, 5:24 am Falkoner Post #6



Hmm, the Preview Fog layer will be extremely useful for this theme.



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Feb 14 2009, 4:53 pm stickynote Post #7



And so are freakishly muscular squirrels.

Man, this topic is hard. I tried something, but it doesn't look very scary. :crazy:



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Feb 14 2009, 5:05 pm xYoshix Post #8



I might try.....I'm getting better at terraining ^^



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Feb 14 2009, 5:28 pm qPirateKing Post #9



Don't give up, sticky! I don't think it has to be scary, it just has to convey a certain mood. Despite what Hollywood would have you believe, horror movies aren't just about cheap scares, you know!



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Feb 14 2009, 7:18 pm Pyro682 Post #10



So... Are we supposed to Make a Horror MOvie look-alike, or Just make a scary picture?



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Feb 14 2009, 8:33 pm qPirateKing Post #11



@pyro682:
Either one will do.



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Feb 16 2009, 9:01 pm Norm Post #12



Can we picture map an image of a fellow SEN user and use their frightening appearance as a submission to this contest?



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Feb 16 2009, 10:08 pm stickynote Post #13



It only shows up in the minimap though.



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Feb 22 2009, 5:40 pm RoryFenrir Post #14



...so what happens now that no one entered?

sorry i didnt make anything, the mod contest ends in a week and im franticly trying to get it to work good.



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Feb 22 2009, 6:04 pm qPirateKing Post #15



If no one enters, I can extend the deadline OR change themes (and, naturally, extend the deadline). Make your preferences known, folks.



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Feb 22 2009, 6:07 pm RoryFenrir Post #16



i would say change themes, this last one was kind of wierd



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Feb 22 2009, 6:57 pm BlueWolf Post #17



Change the theme. Honestly, I forgot all about this round.



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Feb 22 2009, 6:59 pm Devourer Post #18

Hello

Other theme please.



Please report errors in the Staredit.Network forum.

Feb 22 2009, 9:39 pm qPirateKing Post #19



The new theme:

Make a lake.

I hope this one is not too difficult. Due March 1st. The first post has been updated.

Post has been edited 1 time(s), last time on Feb 22 2009, 9:45 pm by qPirateKing.



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Feb 22 2009, 10:32 pm Kaias Post #20




What's that, you ask? Aye! That's the lochness beastie! Ole Nessie herself! If you look close you can see her wee beady red eyes!




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[06:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[09:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[09:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
[2026-3-03. : 9:33 pm]
Ultraviolet -- boo sacrilege, get outta here
[2026-3-03. : 8:47 am]
NudeRaider -- also the sc2 campaign mechanics were way more fun and involving
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