Staredit Network > Forums > Modding Assistance > Topic: uflunstable
uflunstable
Feb 3 2009, 6:52 pm
By: Biophysicist  

Feb 3 2009, 6:52 pm Biophysicist Post #1



Quote from IceCC's iscript opcodes listing
uflunstable 0x12 - <flingy# - creates an flingy with restrictions; supposedly crashes in most cases.
Does anyone know exactly what this action does? What happens if you create a flingy, anyway?



None.

Feb 3 2009, 7:31 pm Fyrinite Post #2



The name stands for Unique FLingy UNSTABLE. It crashes a lot. I wouldn't advise toying around with it. I figured it out a while ago and I couldn't find any use for it at all.



None.

Feb 3 2009, 7:33 pm Biophysicist Post #3



Okay, thanks DoA.

What exactly does creating a flingy do, anyway?



None.

Feb 3 2009, 8:50 pm Heinermann Post #4

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

It probably crashes because it isn't used properly.

Has it ever worked? For which cases?




Feb 4 2009, 2:18 am Hercanic Post #5

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Are there any scripts in the entire iscript.bin file that use it?




Feb 4 2009, 4:44 am A_of-s_t Post #6

aka idmontie

Quote from Hercanic
Are there any scripts in the entire iscript.bin file that use it?
It's never used. Does it have anything to do with those unused flingy.grps?



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Feb 6 2009, 6:47 pm Fyrinite Post #7



It will work if you spawn a queen or the unused white lockdown flingy, I think. Other than those 2 i've always had it crash. There's only 1 slot in memory, so it's not really useful. I think it was left over from something they originally planned to do.

Also, it starts the flingy moving off in some random direction, if i remember right. Totally weird...



None.

Feb 6 2009, 7:43 pm Biophysicist Post #8



What exactly does creating a flingy do? I've never completely understood what "a flingy" is... (I know what flingy.dat is, I just don't understand what "a flingy" is.)



None.

Feb 6 2009, 9:58 pm Fyrinite Post #9



It's just the in game entity associated with the .dat info. Creating one doesn't do anything useful. My guess is that it could've been used for like, special effects from doodads and such where they actually did movement with the physics system.



None.

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[08:35 pm]
Ultraviolet -- :wob:
[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
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[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
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[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
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[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
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