Staredit Network > Forums > SC1 Map Showcase > Topic: Maine Bound
Maine Bound
Sep 23 2007, 3:13 pm
By: PeNgUiN-  

Sep 23 2007, 3:13 pm PeNgUiN- Post #1



I made this bound but it was 2 difficultys but i took one away ... but it was unfinished but 8 easy as heck obs so enjoy

:D
Author: PeNguiN-@useast
Size: 156.99 kb
Tileset: TwiLight
Map Size: 128x128
Players: 6
Computers: 2

Attachments:
Maine Bound.scx
Hits: 37 Size: 156.99kb

Post has been edited 5 time(s), last time on Sep 23 2007, 3:26 pm by PeNgUiN-.



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Sep 23 2007, 3:33 pm Xx.Doom.xX Post #2



Loved it Penguin-, like any other bound. I think I actually tested it maybe?



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Sep 23 2007, 6:10 pm Lakai Post #3



fun map gj Penguin- :)



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Oct 3 2007, 12:05 am blacklight28 Post #4



Lol, crashed my computer when I tried to dl it for the first time. I haven't tried it yet though.



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Oct 3 2007, 12:35 am Jello-Jigglers Post #5



I just dled. I fricken love bounds :lol: !!!!!



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Oct 8 2007, 10:51 pm blacklight28 Post #6



Hmm, kinda easy. Lower it to zero lives maybe?



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Nov 13 2007, 6:28 pm O)mG Post #7



funny music :D

nice crooked terrain... u shoulnt mix high ground with low ground...

other that that... nice laps :D

kinda e.z levels tho




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Dec 16 2007, 5:31 pm Templar_Psion Post #8



I really liked it, except for the 5th part with the kakaru's. I just don't understand how the hell anyones supposed to get past that?! Tipz plz? Or am I the biggest bounder noob ever? :S

& O)mG, what's so bad about mixing high & low ground? I like those neat cherboard patterns :)



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Jan 9 2008, 4:43 pm Jailout2000 Post #9



Quote
what's so bad about mixing high & low ground? I like those neat cherboard patterns
StarCraft will act upon this and display the Fog of War differently, not in a normal way, also players won't be able to see onto the high ground if they're on the low ground as easily, a common mis-understanding when making maps.

To prevent this, simply add Map Revealers.



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Jan 18 2008, 2:32 pm ClintonM Post #10



Also, high ground to low ground can screw with the movement AI at times; this is true when you have a "hill" in which low ground surrounds a highground square. Instead of going directly over the high ground, the shortest path, the AI will move AROUND the "hill". This could be useful, but it usually interferes with most maps.



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[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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