Staredit Network > Forums > Modding Projects > Topic: Special Forces Mod
Special Forces Mod
Jan 8 2009, 2:00 am
By: modmaster50  

Jan 17 2009, 9:43 pm A_of-s_t Post #21

aka idmontie

Okay good. I'd recommend unit specific upgrades for this type of game.



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Mar 1 2009, 2:33 pm Magicide Post #22

Sleeping wolves wake hungry.

I realise I'm a bit late for this.

But sick, you're using my marine grps! =D




Mar 11 2009, 12:24 am modmaster50 Post #23



xD!

I havent been around much recently because my comps been kinda funny. It had like 5gb free out of 150gb and it ran super slow. I performed a wipe and Im not completely done setting everything up yet. Will release the public beta when I reinstall starcraft and all of my modding tools.



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[08:27 pm]
Symmetry -- It's a bound map where you cross obstacles to earn units to defend your base
[08:16 pm]
Symmetry -- No, the world isn't ready for that
[05:11 pm]
Zoan -- Reindeer Breeding 3?
[2026-5-19. : 7:20 pm]
Symmetry -- I've started *another* map too. Feeling nostalgic.
[2026-5-19. : 7:17 pm]
Symmetry -- But people need constant access to my creations!
[2026-5-19. : 3:55 pm]
NudeRaider -- SEN is never slow nor is it fast, it always loads the page precisely when it means to.
[2026-5-18. : 5:05 pm]
Symmetry -- dang this site slow today
[2026-5-17. : 7:33 pm]
Moose -- :doubt:
[2026-5-17. : 4:22 pm]
Apos -- I AM THE KING OF THE :wob:
[2026-5-16. : 9:40 pm]
Symmetry -- you have a better chance with the nigerian princes than with the stock market
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