Staredit Network > Forums > Modding Projects > Topic: Special Forces Mod
Special Forces Mod
Jan 8 2009, 2:00 am
By: modmaster50  

Jan 17 2009, 9:43 pm A_of-s_t Post #21

aka idmontie

Okay good. I'd recommend unit specific upgrades for this type of game.



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Mar 1 2009, 2:33 pm Magicide Post #22

Sleeping wolves wake hungry.

I realise I'm a bit late for this.

But sick, you're using my marine grps! =D




Mar 11 2009, 12:24 am modmaster50 Post #23



xD!

I havent been around much recently because my comps been kinda funny. It had like 5gb free out of 150gb and it ran super slow. I performed a wipe and Im not completely done setting everything up yet. Will release the public beta when I reinstall starcraft and all of my modding tools.



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[2026-7-05. : 1:14 am]
l)ark_ssj9kevin -- Rectal!!!
[2026-7-05. : 12:13 am]
IskatuMesk -- u guys ever look at the "Backend performance improvements" line and kinda you know 👀
[2026-7-03. : 4:25 pm]
l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
[2026-7-03. : 9:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
[2026-7-03. : 9:43 am]
Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
[2026-7-03. : 9:43 am]
Oh_Man -- https://retroachievements.org/ i stumbled across this website
[2026-7-02. : 9:57 pm]
IskatuMesk -- :wob:
[2026-7-02. : 10:46 am]
UndeadStar -- :wob:
[2026-7-01. : 3:34 pm]
Symmetry -- :wob:
[2026-7-01. : 4:42 am]
Zycorax -- :wob:
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